Firstborn/Library/PackageCache/com.unity.collab-proxy@2.0.3/Editor/PlasticSCM/PlasticWindow/PlasticSCMWindow.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

164 lines
5.4 KiB
C#

using PlasticGui;
using Unity.PlasticSCM.Editor.UI;
using Unity.PlasticSCM.Editor.UI.UIElements;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.PlasticSCM.Editor
{
internal class PlasticSCMWindow : EditorWindow
{
internal static void ShowWindow()
{
PlasticSCMWindow window = GetWindow<PlasticSCMWindow>();
window.titleContent = new GUIContent(
UnityConstants.PLASTIC_WINDOW_TITLE,
Images.GetPlasticViewIcon());
window.minSize= new Vector2(750, 260);
window.Show();
}
void OnEnable()
{
BuildComponents();
}
void OnDestroy()
{
Dispose();
}
void Dispose()
{
mRefreshButton.clicked -= RefreshButton_Clicked;
mSettingsButton.clicked -= SettingsButton_Clicked;
}
void BuildComponents()
{
VisualElement root = rootVisualElement;
root.Clear();
root.LoadStyle("PlasticWindow/PlasticWindow");
BuildTabview(root);
BuildStatusBar(root);
}
/*** Tabview ***/
void BuildTabview(VisualElement root)
{
mTabView = new TabView();
mTabView.LoadStyle("PlasticWindow/PlasticWindow");
mTabView.AddTab(
PlasticLocalization.GetString(PlasticLocalization.Name.PendingChangesViewTitle),
new VisualElement()).clicked += () =>
{
// TODO: Add view switch to Pending Changes here
};
mTabView.AddTab(
PlasticLocalization.GetString(PlasticLocalization.Name.ChangesetsViewTitle),
new VisualElement()).clicked += () =>
{
// TODO: Add view switch to Changesets here
};
mTabView.AddTab(
PlasticLocalization.GetString(PlasticLocalization.Name.IncomingChangesViewTitle),
new VisualElement()).clicked += () =>
{
// TODO: Add view switch to Incoming Changes here
};
VisualElement controlsContainer = new VisualElement() { name = "ControlsContainer" };
controlsContainer.AddToClassList("row");
mRefreshButton = new Button() { name = "RefreshButton" };
mRefreshButton.Add(new Image() { image = Images.GetRefreshIcon() });
mRefreshButton.clicked += RefreshButton_Clicked;
controlsContainer.Add(mRefreshButton);
mSettingsButton = new Button() { name = "SettingsButton" };
mSettingsButton.Add(new Image() { image = EditorGUIUtility.IconContent("settings").image });
mSettingsButton.clicked += SettingsButton_Clicked;
controlsContainer.Add(mSettingsButton);
var tabArea = mTabView.Q<VisualElement>("TabArea");
tabArea.Add(controlsContainer);
root.Add(mTabView);
}
void RefreshButton_Clicked()
{
// TODO
}
void SettingsButton_Clicked()
{
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("Invite Members to Workspace"),
false,
InviteMemberButton_clicked,
null);
menu.ShowAsContext();
}
static void InviteMemberButton_clicked(object obj)
{
Application.OpenURL("https://www.plasticscm.com/dashboard/cloud/unity_cloud/users-and-groups");
}
/*** Update Bar ***/
void BuildStatusBar(VisualElement root)
{
VisualElement StatusBar = new VisualElement() { name = "StatusBar" };
StatusBar.AddToClassList("row");
StatusBar.LoadLayout("PlasticWindow/StatusBar");
mUpdateNotification = StatusBar.Q<VisualElement>("UpdateNotificationContainer");
mUpdateNotificaionImage = StatusBar.Q<Image>("UpdateNotificationImage");
mUpdateNotificationLabel = StatusBar.Q<Label>("UpdateNotificationLabel");
mUpdateButton = StatusBar.Q<Button>("UpdateButton");
mUpdateButton.text = PlasticLocalization.GetString(PlasticLocalization.Name.UpdateButton);
mBranchLabel = StatusBar.Q<Label>("BranchLabel");
mBranchLabel.text = "Branch main @ codice @ codice@cloud";
ShowUpdateNotification(false);
root.Add(StatusBar);
}
// For the icon string, the name of unity icons can be found at
// https://unitylist.com/p/5c3/Unity-editor-icons
internal void ShowUpdateNotification(bool show, string icon = "", string notification = "")
{
if (!string.IsNullOrEmpty(icon))
mUpdateNotificaionImage.image = EditorGUIUtility.IconContent(icon).image;
if (!string.IsNullOrEmpty(notification))
mUpdateNotificationLabel.text = notification;
if (show)
mUpdateNotification.Show();
else
mUpdateNotification.Collapse();
}
// Tabview variables
internal TabView mTabView;
Button mRefreshButton;
Button mSettingsButton;
// Update bar variables
VisualElement mUpdateNotification;
Image mUpdateNotificaionImage;
Label mUpdateNotificationLabel;
Button mUpdateButton;
Label mBranchLabel;
}
}