9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
164 lines
5.4 KiB
C#
164 lines
5.4 KiB
C#
using PlasticGui;
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using Unity.PlasticSCM.Editor.UI;
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using Unity.PlasticSCM.Editor.UI.UIElements;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Unity.PlasticSCM.Editor
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{
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internal class PlasticSCMWindow : EditorWindow
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{
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internal static void ShowWindow()
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{
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PlasticSCMWindow window = GetWindow<PlasticSCMWindow>();
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window.titleContent = new GUIContent(
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UnityConstants.PLASTIC_WINDOW_TITLE,
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Images.GetPlasticViewIcon());
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window.minSize= new Vector2(750, 260);
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window.Show();
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}
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void OnEnable()
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{
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BuildComponents();
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}
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void OnDestroy()
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{
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Dispose();
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}
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void Dispose()
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{
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mRefreshButton.clicked -= RefreshButton_Clicked;
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mSettingsButton.clicked -= SettingsButton_Clicked;
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}
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void BuildComponents()
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{
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VisualElement root = rootVisualElement;
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root.Clear();
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root.LoadStyle("PlasticWindow/PlasticWindow");
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BuildTabview(root);
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BuildStatusBar(root);
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}
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/*** Tabview ***/
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void BuildTabview(VisualElement root)
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{
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mTabView = new TabView();
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mTabView.LoadStyle("PlasticWindow/PlasticWindow");
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mTabView.AddTab(
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PlasticLocalization.GetString(PlasticLocalization.Name.PendingChangesViewTitle),
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new VisualElement()).clicked += () =>
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{
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// TODO: Add view switch to Pending Changes here
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};
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mTabView.AddTab(
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PlasticLocalization.GetString(PlasticLocalization.Name.ChangesetsViewTitle),
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new VisualElement()).clicked += () =>
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{
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// TODO: Add view switch to Changesets here
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};
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mTabView.AddTab(
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PlasticLocalization.GetString(PlasticLocalization.Name.IncomingChangesViewTitle),
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new VisualElement()).clicked += () =>
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{
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// TODO: Add view switch to Incoming Changes here
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};
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VisualElement controlsContainer = new VisualElement() { name = "ControlsContainer" };
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controlsContainer.AddToClassList("row");
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mRefreshButton = new Button() { name = "RefreshButton" };
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mRefreshButton.Add(new Image() { image = Images.GetRefreshIcon() });
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mRefreshButton.clicked += RefreshButton_Clicked;
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controlsContainer.Add(mRefreshButton);
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mSettingsButton = new Button() { name = "SettingsButton" };
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mSettingsButton.Add(new Image() { image = EditorGUIUtility.IconContent("settings").image });
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mSettingsButton.clicked += SettingsButton_Clicked;
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controlsContainer.Add(mSettingsButton);
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var tabArea = mTabView.Q<VisualElement>("TabArea");
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tabArea.Add(controlsContainer);
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root.Add(mTabView);
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}
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void RefreshButton_Clicked()
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{
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// TODO
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}
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void SettingsButton_Clicked()
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{
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GenericMenu menu = new GenericMenu();
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menu.AddItem(new GUIContent("Invite Members to Workspace"),
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false,
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InviteMemberButton_clicked,
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null);
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menu.ShowAsContext();
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}
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static void InviteMemberButton_clicked(object obj)
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{
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Application.OpenURL("https://www.plasticscm.com/dashboard/cloud/unity_cloud/users-and-groups");
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}
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/*** Update Bar ***/
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void BuildStatusBar(VisualElement root)
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{
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VisualElement StatusBar = new VisualElement() { name = "StatusBar" };
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StatusBar.AddToClassList("row");
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StatusBar.LoadLayout("PlasticWindow/StatusBar");
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mUpdateNotification = StatusBar.Q<VisualElement>("UpdateNotificationContainer");
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mUpdateNotificaionImage = StatusBar.Q<Image>("UpdateNotificationImage");
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mUpdateNotificationLabel = StatusBar.Q<Label>("UpdateNotificationLabel");
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mUpdateButton = StatusBar.Q<Button>("UpdateButton");
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mUpdateButton.text = PlasticLocalization.GetString(PlasticLocalization.Name.UpdateButton);
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mBranchLabel = StatusBar.Q<Label>("BranchLabel");
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mBranchLabel.text = "Branch main @ codice @ codice@cloud";
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ShowUpdateNotification(false);
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root.Add(StatusBar);
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}
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// For the icon string, the name of unity icons can be found at
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// https://unitylist.com/p/5c3/Unity-editor-icons
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internal void ShowUpdateNotification(bool show, string icon = "", string notification = "")
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{
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if (!string.IsNullOrEmpty(icon))
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mUpdateNotificaionImage.image = EditorGUIUtility.IconContent(icon).image;
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if (!string.IsNullOrEmpty(notification))
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mUpdateNotificationLabel.text = notification;
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if (show)
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mUpdateNotification.Show();
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else
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mUpdateNotification.Collapse();
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}
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// Tabview variables
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internal TabView mTabView;
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Button mRefreshButton;
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Button mSettingsButton;
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// Update bar variables
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VisualElement mUpdateNotification;
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Image mUpdateNotificaionImage;
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Label mUpdateNotificationLabel;
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Button mUpdateButton;
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Label mBranchLabel;
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}
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} |