9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
100 lines
3.8 KiB
C#
100 lines
3.8 KiB
C#
using System;
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using Codice.Client.Common;
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using Codice.CM.Common;
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using PlasticGui.WorkspaceWindow;
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using Unity.PlasticSCM.Editor.UI;
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using Unity.PlasticSCM.Editor.UI.StatusBar;
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using GluonNewIncomingChangesUpdater = PlasticGui.Gluon.WorkspaceWindow.NewIncomingChangesUpdater;
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using GluonCheckIncomingChanges = PlasticGui.Gluon.WorkspaceWindow.CheckIncomingChanges;
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namespace Unity.PlasticSCM.Editor
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{
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internal static class NewIncomingChanges
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{
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internal static NewIncomingChangesUpdater BuildUpdaterForDeveloper(
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WorkspaceInfo wkInfo,
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ViewSwitcher viewSwitcher,
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IIncomingChangesNotifier incomingChangesNotifier,
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CheckIncomingChanges.IAutoRefreshIncomingChangesView autoRefreshIncomingChangesView,
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CheckIncomingChanges.IUpdateIncomingChanges updateIncomingChanges)
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{
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NewIncomingChangesUpdater updater = new NewIncomingChangesUpdater(
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new UnityPlasticTimerBuilder(),
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new CheckIncomingChanges.CalculateIncomingChanges(),
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updateIncomingChanges);
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updater.SetAutoRefreshIncomingChangesView(
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autoRefreshIncomingChangesView);
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viewSwitcher.SetNewIncomingChanges(
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updater, null, incomingChangesNotifier);
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updater.SetWorkspace(wkInfo);
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updater.Start();
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return updater;
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}
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internal static GluonNewIncomingChangesUpdater BuildUpdaterForGluon(
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WorkspaceInfo wkInfo,
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ViewSwitcher viewSwitcher,
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IIncomingChangesNotifier incomingChangesNotifier,
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GluonCheckIncomingChanges.IAutoRefreshIncomingChangesView autoRefreshIncomingChangesView,
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GluonCheckIncomingChanges.IUpdateIncomingChanges updateIncomingChanges,
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GluonCheckIncomingChanges.ICalculateIncomingChanges calculateIncomingChanges)
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{
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GluonNewIncomingChangesUpdater updater = new GluonNewIncomingChangesUpdater(
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wkInfo,
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new UnityPlasticTimerBuilder(),
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updateIncomingChanges,
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autoRefreshIncomingChangesView,
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calculateIncomingChanges);
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viewSwitcher.SetNewIncomingChanges(
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null, updater, incomingChangesNotifier);
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updater.Start();
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return updater;
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}
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internal static void LaunchUpdater(
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NewIncomingChangesUpdater developerNewIncomingChangesUpdater,
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GluonNewIncomingChangesUpdater gluonNewIncomingChangesUpdater)
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{
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if (developerNewIncomingChangesUpdater != null)
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{
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developerNewIncomingChangesUpdater.Start();
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developerNewIncomingChangesUpdater.Update(DateTime.Now);
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}
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if (gluonNewIncomingChangesUpdater != null)
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{
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gluonNewIncomingChangesUpdater.Start();
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gluonNewIncomingChangesUpdater.Update(DateTime.Now);
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}
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}
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internal static void StopUpdater(
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NewIncomingChangesUpdater developerNewIncomingChangesUpdater,
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GluonNewIncomingChangesUpdater gluonNewIncomingChangesUpdater)
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{
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if (developerNewIncomingChangesUpdater != null)
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developerNewIncomingChangesUpdater.Stop();
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if (gluonNewIncomingChangesUpdater != null)
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gluonNewIncomingChangesUpdater.Stop();
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}
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internal static void DisposeUpdater(
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NewIncomingChangesUpdater developerNewIncomingChangesUpdater,
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GluonNewIncomingChangesUpdater gluonNewIncomingChangesUpdater)
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{
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if (developerNewIncomingChangesUpdater != null)
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developerNewIncomingChangesUpdater.Dispose();
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if (gluonNewIncomingChangesUpdater != null)
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gluonNewIncomingChangesUpdater.Dispose();
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}
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}
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}
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