9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
116 lines
2.6 KiB
C#
116 lines
2.6 KiB
C#
using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using Unity.PlasticSCM.Editor.UI;
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namespace Unity.PlasticSCM.Editor.Help
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{
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internal class HelpPanel
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{
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internal Vector2 TextScroll;
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internal bool Visible { get; private set; }
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internal HelpData Data
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{
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get { return mHelpData; }
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}
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internal GUIContent GUIContent
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{
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get { return mHelpGUIContent; }
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}
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internal HelpPanel(EditorWindow window)
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{
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mWindow = window;
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}
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internal void Show(HelpData helpData)
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{
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ClearData();
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UpdateData(helpData);
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Visible = true;
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mWindow.Repaint();
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}
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internal void Hide()
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{
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ClearData();
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Visible = false;
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mWindow.Repaint();
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}
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internal bool TryGetLinkAtChar(
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int charIndex,
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out HelpLink link)
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{
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link = null;
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FormattedHelpLink formattedLink = GetFormattedLinkAtChar(
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mFormattedLinks, charIndex);
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if (formattedLink == null)
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return false;
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link = formattedLink.Source;
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return !BuildFormattedHelp.IsLinkMetaChar(formattedLink, charIndex);
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}
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void ClearData()
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{
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mHelpData = null;
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mHelpGUIContent = null;
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mFormattedLinks = null;
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}
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void UpdateData(HelpData helpData)
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{
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mHelpData = helpData;
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string formattedHelpText;
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BuildFormattedHelp.ForData(
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mHelpData.CleanText,
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mHelpData.FormattedBlocks.ToArray(),
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mHelpData.Links.ToArray(),
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out formattedHelpText,
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out mFormattedLinks);
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mHelpGUIContent = new GUIContent(formattedHelpText);
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}
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static FormattedHelpLink GetFormattedLinkAtChar(
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List<FormattedHelpLink> formattedLinks, int charIndex)
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{
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for(int i = 0; i < formattedLinks.Count; i++)
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{
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FormattedHelpLink link = formattedLinks[i];
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if (link.Position <= charIndex &&
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charIndex < link.Position + link.Length)
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return link;
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if (charIndex <= link.Position + link.Length)
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return null;
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}
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return null;
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}
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HelpData mHelpData;
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GUIContent mHelpGUIContent;
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List<FormattedHelpLink> mFormattedLinks;
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EditorWindow mWindow;
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}
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}
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