9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
using GluonGui.WorkspaceWindow.Views.Checkin.Operations;
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using GluonGui.WorkspaceWindow.Views.WorkspaceExplorer.Explorer;
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namespace Unity.PlasticSCM.Editor.Gluon
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{
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internal class ProgressOperationHandler : IUpdateProgress, ICheckinProgress
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{
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internal ProgressOperationHandler(WorkspaceWindow workspaceWindow)
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{
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mWorkspaceWindow = workspaceWindow;
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}
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internal bool IsOperationInProgress()
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{
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return mUpdateProgress != null
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|| mCheckinProgress != null;
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}
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internal void CancelUpdateProgress()
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{
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mUpdateProgress.Cancel();
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}
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void ICheckinProgress.ShowProgress()
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{
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mCheckinProgress = new CheckinProgress(mWorkspaceWindow);
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}
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void ICheckinProgress.RefreshProgress(CheckinProgressData progress)
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{
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mCheckinProgress.Refresh(progress);
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}
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void ICheckinProgress.EndProgress()
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{
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mCheckinProgress = null;
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mWorkspaceWindow.Progress.ResetProgress();
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mWorkspaceWindow.RequestRepaint();
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}
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void IUpdateProgress.ShowNoCancelableProgress()
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{
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mUpdateProgress = new UpdateProgress(mWorkspaceWindow);
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mUpdateProgress.SetCancellable(false);
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}
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void IUpdateProgress.ShowCancelableProgress()
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{
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mUpdateProgress = new UpdateProgress(mWorkspaceWindow);
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mUpdateProgress.SetCancellable(true);
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}
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void IUpdateProgress.RefreshProgress(
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Codice.Client.BaseCommands.UpdateProgress updateProgress,
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UpdateProgressData updateProgressData)
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{
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mUpdateProgress.RefreshProgress(updateProgress, updateProgressData);
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}
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void IUpdateProgress.EndProgress()
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{
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mUpdateProgress = null;
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mWorkspaceWindow.Progress.ResetProgress();
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mWorkspaceWindow.RequestRepaint();
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}
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UpdateProgress mUpdateProgress;
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CheckinProgress mCheckinProgress;
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WorkspaceWindow mWorkspaceWindow;
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}
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}
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