9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
using System.IO;
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using Codice.Client.Common;
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using Codice.CM.Common;
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using PlasticGui;
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namespace Unity.PlasticSCM.Editor
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{
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internal static class FindWorkspace
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{
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internal static bool HasWorkspace(string path)
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{
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string wkPath = PathForApplicationPath(path);
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return !string.IsNullOrEmpty(wkPath);
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}
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internal static string PathForApplicationPath(string path)
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{
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try
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{
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return FindWorkspacePath(path, ClientConfig.Get().GetWkConfigDir());
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}
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catch (NotConfiguredClientException)
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{
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return null;
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}
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}
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internal static WorkspaceInfo InfoForApplicationPath(string path, IPlasticAPI plasticApi)
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{
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string wkPath = PathForApplicationPath(path);
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if (string.IsNullOrEmpty(wkPath))
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return null;
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return plasticApi.GetWorkspaceFromPath(wkPath);
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}
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static string FindWorkspacePath(string path, string wkConfigDir)
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{
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while (!string.IsNullOrEmpty(path))
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{
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if (Directory.Exists(Path.Combine(path, wkConfigDir)))
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return path;
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path = Path.GetDirectoryName(path);
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}
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return null;
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}
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}
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} |