9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
84 lines
3.2 KiB
C#
84 lines
3.2 KiB
C#
using System;
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using Codice.Client.BaseCommands;
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using Codice.Client.BaseCommands.CheckIn.Progress;
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using Codice.Client.Commands.CheckIn;
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using Codice.CM.Common;
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using PlasticGui;
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using PlasticGui.WorkspaceWindow;
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namespace Unity.PlasticSCM.Editor.Developer
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{
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internal class CheckinProgress
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{
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internal bool CancelPressed;
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internal CheckinProgress(WorkspaceInfo wkInfo, WorkspaceWindow workspaceWindow)
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{
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mWkInfo = wkInfo;
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mWorkspaceWindow = workspaceWindow;
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mWorkspaceWindow.Progress.CanCancelProgress = true;
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mProgressRender = new CheckinUploadProgressRender(
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PlasticLocalization.GetString(
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PlasticLocalization.Name.CheckinProgressMultiThreadUploading),
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PlasticLocalization.GetString(
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PlasticLocalization.Name.CheckinProgressMultiThreadNumOfBlocks),
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PlasticLocalization.GetString(PlasticLocalization.Name.CheckinProgressUploadingFiles),
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PlasticLocalization.GetString(
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PlasticLocalization.Name.CheckinProgressUploadingFileData),
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PlasticLocalization.GetString(PlasticLocalization.Name.CheckinProgressOf),
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PlasticLocalization.GetString(
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PlasticLocalization.Name.RemainingProgressMessage));
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}
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internal void Refresh(
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CheckinStatus checkinStatus,
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BuildProgressSpeedAndRemainingTime.ProgressData progressData)
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{
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if (checkinStatus == null)
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return;
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var progress = mWorkspaceWindow.Progress;
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progress.ProgressHeader = checkinStatus.StatusString;
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if (checkinStatus.Status >= EnumCheckinStatus.eciConfirming)
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progress.CanCancelProgress = false;
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if (checkinStatus.Status == EnumCheckinStatus.eciCancelling)
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return;
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int nowTicks = Environment.TickCount;
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progress.TotalProgressMessage = mProgressRender.GetUploadSize(
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checkinStatus.TransferredSize, checkinStatus.TotalSize, progressData);
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progress.TotalProgressPercent = GetProgressBarPercent.ForTransfer(
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checkinStatus.TransferredSize, checkinStatus.TotalSize) / 100f;
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progress.ShowCurrentBlock = mProgressRender.
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NeedShowCurrentBlockForCheckinStatus(checkinStatus, nowTicks);
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string currentFileInfo = mProgressRender.GetCurrentFileInfo(
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checkinStatus.CurrentCheckinBlock, mWkInfo.ClientPath);
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progress.ProgressHeader = currentFileInfo;
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float fileProgressBarValue = GetProgressBarPercent.ForTransfer(
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checkinStatus.CurrentCheckinBlock.UploadedSize,
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checkinStatus.CurrentCheckinBlock.BlockSize) / 100f;
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progress.CurrentBlockProgressPercent = fileProgressBarValue;
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progress.CurrentBlockProgressMessage = mProgressRender.GetCurrentBlockUploadSize(
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checkinStatus.CurrentCheckinBlock, nowTicks);
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}
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CheckinUploadProgressRender mProgressRender;
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WorkspaceWindow mWorkspaceWindow;
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WorkspaceInfo mWkInfo;
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}
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}
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