9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
67 lines
2.3 KiB
C#
67 lines
2.3 KiB
C#
using System.IO;
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namespace Unity.PlasticSCM.Editor.Configuration
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{
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internal class WriteLogConfiguration
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{
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internal static void For(string logConfigPath)
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{
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string logDirectoryPath = GetPlasticLogDirectoryPath(logConfigPath);
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string relevantLogFile = Path.Combine(logDirectoryPath, RELEVANT_LOG_FILE_NAME);
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string debugLogFile = Path.Combine(logDirectoryPath, DEBUG_LOG_FILE_NAME);
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using (StreamWriter sw = File.CreateText(logConfigPath))
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{
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sw.Write(string.Format(
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LOG_CONFIGURATION,
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relevantLogFile,
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debugLogFile));
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}
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}
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static string GetPlasticLogDirectoryPath(string logConfigPath)
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{
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return Path.Combine(
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Directory.GetParent(logConfigPath).FullName,
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LOGS_DIRECTORY);
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}
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const string LOGS_DIRECTORY = "logs";
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const string RELEVANT_LOG_FILE_NAME = "unityplastic.relevant.log.txt";
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const string DEBUG_LOG_FILE_NAME = "unityplastic.debug.log.txt";
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const string LOG_CONFIGURATION =
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@"<log4net>
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<appender name=""RelevantInfoAppender"" type=""log4net.Appender.RollingFileAppender"">
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<file value=""{0}"" />
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<appendToFile value=""true"" />
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<rollingStyle value=""Size"" />
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<maxSizeRollBackups value=""10"" />
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<maximumFileSize value=""2MB"" />
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<layout type=""log4net.Layout.PatternLayout"">
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<conversionPattern value=""%date %username %-5level %logger - %message%newline"" />
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</layout>
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<filter type=""log4net.Filter.LevelRangeFilter""><levelMin value=""INFO"" /><levelMax value=""FATAL"" /></filter>
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</appender>
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<appender name=""DebugAppender"" type=""log4net.Appender.RollingFileAppender"">
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<file value=""{1}"" />
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<appendToFile value=""true"" />
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<rollingStyle value=""Size"" />
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<maxSizeRollBackups value=""10"" />
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<maximumFileSize value=""10MB"" />
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<staticLogFileName value=""true"" />
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<layout type=""log4net.Layout.PatternLayout"">
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<conversionPattern value=""%date %username %-5level %logger - %message%newline"" />
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</layout>
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</appender>
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<root>
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<level value=""DEBUG"" />
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<appender-ref ref=""RelevantInfoAppender"" />
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<appender-ref ref=""DebugAppender"" />
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</root>
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</log4net>
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";
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}
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}
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