9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
161 lines
4.6 KiB
C#
161 lines
4.6 KiB
C#
using UnityEngine;
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using UnityEditor;
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using PlasticGui;
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using Unity.PlasticSCM.Editor.UI;
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using Unity.PlasticSCM.Editor.UI.Progress;
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using Codice.CM.Common;
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using Codice.Client.Common.Connection;
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namespace Unity.PlasticSCM.Editor.Configuration
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{
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internal class CredentialsDialog : PlasticDialog
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{
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protected override Rect DefaultRect
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{
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get
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{
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var baseRect = base.DefaultRect;
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return new Rect(baseRect.x, baseRect.y, 525, 250);
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}
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}
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internal static AskCredentialsToUser.DialogData RequestCredentials(
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string server,
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SEIDWorkingMode seidWorkingMode,
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EditorWindow parentWindow)
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{
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CredentialsDialog dialog = Create(
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server, seidWorkingMode, new ProgressControlsForDialogs());
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ResponseType dialogResult = dialog.RunModal(parentWindow);
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return dialog.BuildCredentialsDialogData(dialogResult);
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}
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protected override void OnModalGUI()
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{
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Title(PlasticLocalization.GetString(
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PlasticLocalization.Name.CredentialsDialogTitle));
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Paragraph(PlasticLocalization.GetString(
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PlasticLocalization.Name.CredentialsDialogExplanation, mServer));
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GUILayout.Space(5);
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DoEntriesArea();
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GUILayout.Space(10);
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DrawProgressForDialogs.For(
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mProgressControls.ProgressData);
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GUILayout.Space(10);
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DoButtonsArea();
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}
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protected override string GetTitle()
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{
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return PlasticLocalization.GetString(
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PlasticLocalization.Name.CredentialsDialogTitle);
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}
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AskCredentialsToUser.DialogData BuildCredentialsDialogData(
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ResponseType dialogResult)
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{
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return new AskCredentialsToUser.DialogData(
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dialogResult == ResponseType.Ok,
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mUser, mPassword, mSaveProfile, mSeidWorkingMode);
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}
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void DoEntriesArea()
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{
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mUser = TextEntry(PlasticLocalization.GetString(
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PlasticLocalization.Name.UserName), mUser,
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ENTRY_WIDTH, ENTRY_X);
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GUILayout.Space(5);
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mPassword = PasswordEntry(PlasticLocalization.GetString(
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PlasticLocalization.Name.Password), mPassword,
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ENTRY_WIDTH, ENTRY_X);
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GUILayout.Space(5);
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mSaveProfile = ToggleEntry(PlasticLocalization.GetString(
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PlasticLocalization.Name.RememberCredentialsAsProfile),
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mSaveProfile, ENTRY_WIDTH, ENTRY_X);
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}
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void DoButtonsArea()
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{
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.FlexibleSpace();
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if (Application.platform == RuntimePlatform.WindowsEditor)
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{
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DoOkButton();
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DoCancelButton();
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return;
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}
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DoCancelButton();
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DoOkButton();
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}
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}
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void DoOkButton()
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{
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if (!AcceptButton(PlasticLocalization.GetString(
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PlasticLocalization.Name.OkButton)))
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return;
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OkButtonWithValidationAction();
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}
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void DoCancelButton()
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{
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if (!NormalButton(PlasticLocalization.GetString(
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PlasticLocalization.Name.CancelButton)))
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return;
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CancelButtonAction();
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}
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void OkButtonWithValidationAction()
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{
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CredentialsDialogValidation.AsyncValidation(
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BuildCredentialsDialogData(ResponseType.Ok), this, mProgressControls);
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}
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static CredentialsDialog Create(
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string server,
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SEIDWorkingMode seidWorkingMode,
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ProgressControlsForDialogs progressControls)
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{
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var instance = CreateInstance<CredentialsDialog>();
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instance.mServer = server;
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instance.mSeidWorkingMode = seidWorkingMode;
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instance.mProgressControls = progressControls;
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instance.mEnterKeyAction = instance.OkButtonWithValidationAction;
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instance.mEscapeKeyAction = instance.CancelButtonAction;
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return instance;
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}
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string mUser;
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string mPassword = string.Empty;
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ProgressControlsForDialogs mProgressControls;
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bool mSaveProfile;
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string mServer;
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SEIDWorkingMode mSeidWorkingMode;
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const float ENTRY_WIDTH = 345f;
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const float ENTRY_X = 150f;
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}
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}
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