Firstborn/Library/PackageCache/com.unity.collab-proxy@2.0.3/Editor/PlasticSCM/Configuration/CredentialsDialog.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

161 lines
4.6 KiB
C#

using UnityEngine;
using UnityEditor;
using PlasticGui;
using Unity.PlasticSCM.Editor.UI;
using Unity.PlasticSCM.Editor.UI.Progress;
using Codice.CM.Common;
using Codice.Client.Common.Connection;
namespace Unity.PlasticSCM.Editor.Configuration
{
internal class CredentialsDialog : PlasticDialog
{
protected override Rect DefaultRect
{
get
{
var baseRect = base.DefaultRect;
return new Rect(baseRect.x, baseRect.y, 525, 250);
}
}
internal static AskCredentialsToUser.DialogData RequestCredentials(
string server,
SEIDWorkingMode seidWorkingMode,
EditorWindow parentWindow)
{
CredentialsDialog dialog = Create(
server, seidWorkingMode, new ProgressControlsForDialogs());
ResponseType dialogResult = dialog.RunModal(parentWindow);
return dialog.BuildCredentialsDialogData(dialogResult);
}
protected override void OnModalGUI()
{
Title(PlasticLocalization.GetString(
PlasticLocalization.Name.CredentialsDialogTitle));
Paragraph(PlasticLocalization.GetString(
PlasticLocalization.Name.CredentialsDialogExplanation, mServer));
GUILayout.Space(5);
DoEntriesArea();
GUILayout.Space(10);
DrawProgressForDialogs.For(
mProgressControls.ProgressData);
GUILayout.Space(10);
DoButtonsArea();
}
protected override string GetTitle()
{
return PlasticLocalization.GetString(
PlasticLocalization.Name.CredentialsDialogTitle);
}
AskCredentialsToUser.DialogData BuildCredentialsDialogData(
ResponseType dialogResult)
{
return new AskCredentialsToUser.DialogData(
dialogResult == ResponseType.Ok,
mUser, mPassword, mSaveProfile, mSeidWorkingMode);
}
void DoEntriesArea()
{
mUser = TextEntry(PlasticLocalization.GetString(
PlasticLocalization.Name.UserName), mUser,
ENTRY_WIDTH, ENTRY_X);
GUILayout.Space(5);
mPassword = PasswordEntry(PlasticLocalization.GetString(
PlasticLocalization.Name.Password), mPassword,
ENTRY_WIDTH, ENTRY_X);
GUILayout.Space(5);
mSaveProfile = ToggleEntry(PlasticLocalization.GetString(
PlasticLocalization.Name.RememberCredentialsAsProfile),
mSaveProfile, ENTRY_WIDTH, ENTRY_X);
}
void DoButtonsArea()
{
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.FlexibleSpace();
if (Application.platform == RuntimePlatform.WindowsEditor)
{
DoOkButton();
DoCancelButton();
return;
}
DoCancelButton();
DoOkButton();
}
}
void DoOkButton()
{
if (!AcceptButton(PlasticLocalization.GetString(
PlasticLocalization.Name.OkButton)))
return;
OkButtonWithValidationAction();
}
void DoCancelButton()
{
if (!NormalButton(PlasticLocalization.GetString(
PlasticLocalization.Name.CancelButton)))
return;
CancelButtonAction();
}
void OkButtonWithValidationAction()
{
CredentialsDialogValidation.AsyncValidation(
BuildCredentialsDialogData(ResponseType.Ok), this, mProgressControls);
}
static CredentialsDialog Create(
string server,
SEIDWorkingMode seidWorkingMode,
ProgressControlsForDialogs progressControls)
{
var instance = CreateInstance<CredentialsDialog>();
instance.mServer = server;
instance.mSeidWorkingMode = seidWorkingMode;
instance.mProgressControls = progressControls;
instance.mEnterKeyAction = instance.OkButtonWithValidationAction;
instance.mEscapeKeyAction = instance.CancelButtonAction;
return instance;
}
string mUser;
string mPassword = string.Empty;
ProgressControlsForDialogs mProgressControls;
bool mSaveProfile;
string mServer;
SEIDWorkingMode mSeidWorkingMode;
const float ENTRY_WIDTH = 345f;
const float ENTRY_X = 150f;
}
}