9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using System.Collections.Generic;
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namespace Unity.PlasticSCM.Editor.ProjectDownloader
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{
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internal static class ParseArguments
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{
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internal static string CloudProject(Dictionary<string, string> args)
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{
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string data;
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if (!args.TryGetValue(CLOUD_PROJECT, out data))
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return null;
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return data;
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}
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internal static string CloudOrganization(Dictionary<string, string> args)
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{
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string data;
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if (!args.TryGetValue(CLOUD_ORGANIZATION, out data))
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return null;
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return GetOrganizationNameFromData(data);
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}
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internal static string ProjectPath(Dictionary<string, string> args)
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{
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string data;
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if (!args.TryGetValue(CREATE_PROJECT, out data))
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return null;
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return data;
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}
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static string GetOrganizationNameFromData(string data)
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{
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// data is in format: 151d73c7-38cb-4eec-b11e-34764e707226-danipen-unity
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int guidLenght = 36;
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if (data.Length < guidLenght + 1)
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return null;
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return data.Substring(guidLenght + 1);
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}
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const string CLOUD_PROJECT = "-cloudProject";
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const string CLOUD_ORGANIZATION = "-cloudOrganization";
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const string CREATE_PROJECT = "-createProject";
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}
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}
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