9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Unity.PlasticSCM.Editor.ProjectDownloader
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{
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internal class CommandLineArguments
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{
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internal static Dictionary<string, string> Build(string[] args)
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{
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Dictionary<string, string> result = new Dictionary<string, string>(
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StringComparer.OrdinalIgnoreCase);
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if (args == null)
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return result;
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List<string> trimmedArguments = TrimArgs(args);
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int index = 1;
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while (true)
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{
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if (index > trimmedArguments.Count - 1)
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break;
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if (IsKeyValueArgumentAtIndex(trimmedArguments, index))
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{
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result[trimmedArguments[index]] = trimmedArguments[index + 1];
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index += 2;
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continue;
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}
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result[trimmedArguments[index]] = null;
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index += 1;
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}
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return result;
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}
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static List<string> TrimArgs(string[] args)
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{
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List<string> trimmedArguments = new List<string>();
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foreach (string argument in args)
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trimmedArguments.Add(argument.Trim());
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return trimmedArguments;
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}
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static bool IsKeyValueArgumentAtIndex(
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List<string> trimmedArguments,
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int index)
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{
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if (index + 1 > trimmedArguments.Count -1)
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return false;
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return !trimmedArguments[index + 1].StartsWith("-");
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}
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}
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}
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