9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
90 lines
2.8 KiB
C#
90 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using Codice.LogWrapper;
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namespace Unity.PlasticSCM.Editor.ProjectDownloader
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{
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internal static class CloudProjectDownloader
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{
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internal const string IS_PROJECT_DOWNLOADER_ALREADY_EXECUTED_KEY =
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"PlasticSCM.ProjectDownloader.IsAlreadyExecuted";
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internal const string SHOULD_PROJECT_BE_DOWNLOADED_KEY =
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"PlasticSCM.ProjectDownloader.ShouldProjectBeDownloaded";
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internal static void Initialize()
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{
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EditorApplication.update += RunOnceWhenAccessTokenIsInitialized;
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}
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static void RunOnceWhenAccessTokenIsInitialized()
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{
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if (string.IsNullOrEmpty(CloudProjectSettings.accessToken))
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return;
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EditorApplication.update -= RunOnceWhenAccessTokenIsInitialized;
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Execute(CloudProjectSettings.accessToken);
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}
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static void Execute(string unityAccessToken)
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{
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if (SessionState.GetBool(
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IS_PROJECT_DOWNLOADER_ALREADY_EXECUTED_KEY, false))
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{
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return;
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}
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DownloadRepository(unityAccessToken);
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SessionState.SetBool(
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IS_PROJECT_DOWNLOADER_ALREADY_EXECUTED_KEY, true);
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}
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internal static void DownloadRepository(string unityAccessToken)
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{
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DownloadRepository(unityAccessToken, Environment.GetCommandLineArgs());
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}
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internal static void DownloadRepository(string unityAccessToken, string[] commandLineArgs)
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{
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Dictionary<string, string> args = CommandLineArguments.Build(commandLineArgs);
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mLog.DebugFormat(
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"Processing Unity arguments: {0}", string.Join(" ", commandLineArgs));
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string projectPath = ParseArguments.ProjectPath(args);
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string cloudRepository = ParseArguments.CloudProject(args);
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string cloudOrganization = ParseArguments.CloudOrganization(args);
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if (string.IsNullOrEmpty(projectPath) ||
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string.IsNullOrEmpty(cloudRepository) ||
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string.IsNullOrEmpty(cloudOrganization))
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{
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return;
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}
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SessionState.SetBool(
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SHOULD_PROJECT_BE_DOWNLOADED_KEY, true);
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PlasticApp.InitializeIfNeeded();
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DownloadRepositoryOperation downloadOperation =
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new DownloadRepositoryOperation();
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downloadOperation.DownloadRepositoryToPathIfNeeded(
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cloudRepository,
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cloudOrganization,
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Path.GetFullPath(projectPath),
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unityAccessToken);
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}
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static readonly ILog mLog = LogManager.GetLogger("ProjectDownloader");
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}
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}
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