Firstborn/Library/PackageCache/com.unity.collab-proxy@2.0.3/Editor/PlasticSCM/AssetMenu/AssetsSelection.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

142 lines
4.5 KiB
C#

using System.Collections.Generic;
using System.IO;
using UnityEditor.VersionControl;
using PlasticGui.WorkspaceWindow.Items;
using Unity.PlasticSCM.Editor.AssetsOverlays;
using Unity.PlasticSCM.Editor.AssetsOverlays.Cache;
using Unity.PlasticSCM.Editor.AssetUtils;
namespace Unity.PlasticSCM.Editor.AssetMenu
{
internal static class AssetsSelection
{
internal static Asset GetSelectedAsset(
string wkPath,
AssetList assetList)
{
if (assetList.Count == 0)
return null;
foreach (Asset asset in assetList)
{
if (AssetsPath.GetFullPathUnderWorkspace.
ForAsset(wkPath, asset.path) == null)
continue;
return asset;
}
return null;
}
internal static string GetSelectedPath(
string wkPath,
AssetList assetList)
{
Asset result = GetSelectedAsset(wkPath, assetList);
if (result == null)
return null;
return Path.GetFullPath(result.path);
}
internal static List<string> GetSelectedPaths(
string wkPath,
AssetList assetList)
{
List<string> result = new List<string>();
foreach (Asset asset in assetList)
{
string fullPath = AssetsPath.GetFullPathUnderWorkspace.
ForAsset(wkPath, asset.path);
if (fullPath == null)
continue;
result.Add(fullPath);
}
return result;
}
internal static SelectedPathsGroupInfo GetSelectedPathsGroupInfo(
string wkPath,
AssetList assetList,
IAssetStatusCache statusCache)
{
SelectedPathsGroupInfo result = new SelectedPathsGroupInfo();
if (assetList.Count == 0)
return result;
result.IsRootSelected = false;
result.IsCheckedoutEverySelected = true;
result.IsDirectoryEverySelected = true;
result.IsCheckedinEverySelected = true;
result.IsChangedEverySelected = true;
foreach (Asset asset in assetList)
{
string fullPath = AssetsPath.GetFullPathUnderWorkspace.
ForAsset(wkPath, asset.path);
if (fullPath == null)
continue;
if (MetaPath.IsMetaPath(fullPath))
fullPath = MetaPath.GetPathFromMetaPath(fullPath);
AssetStatus status = statusCache.GetStatus(fullPath);
string assetName = GetAssetName(asset);
result.IsCheckedoutEverySelected &= ClassifyAssetStatus.IsCheckedOut(status);
result.IsDirectoryEverySelected &= asset.isFolder;
result.IsCheckedinEverySelected &= false; // TODO: not implemented yet
result.IsChangedEverySelected &= false; // TODO: not implemented yet
result.IsAnyDirectorySelected |= asset.isFolder;
result.IsAnyPrivateSelected |= ClassifyAssetStatus.IsPrivate(status);
result.FilterInfo.IsAnyIgnoredSelected |= ClassifyAssetStatus.IsIgnored(status);
result.FilterInfo.IsAnyHiddenChangedSelected |= ClassifyAssetStatus.IsHiddenChanged(status);
result.SelectedCount++;
if (result.SelectedCount == 1)
{
result.FirstIsControlled = ClassifyAssetStatus.IsControlled(status);
result.FirstIsDirectory = asset.isFolder;
result.FilterInfo.CommonName = assetName;
result.FilterInfo.CommonExtension = Path.GetExtension(assetName);
result.FilterInfo.CommonFullPath = asset.assetPath;
continue;
}
if (result.FilterInfo.CommonName != assetName)
result.FilterInfo.CommonName = null;
if (result.FilterInfo.CommonExtension != Path.GetExtension(assetName))
result.FilterInfo.CommonExtension = null;
if (result.FilterInfo.CommonFullPath != asset.assetPath)
result.FilterInfo.CommonFullPath = null;
}
return result;
}
static string GetAssetName(Asset asset)
{
if (asset.isFolder)
return Path.GetFileName(Path.GetDirectoryName(asset.path));
return asset.fullName;
}
}
}