Firstborn/Library/PackageCache/com.unity.collab-proxy@2.0.3/Editor/PlasticSCM/AssetMenu/AssetMenuOperations.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

225 lines
7.4 KiB
C#

using System;
using UnityEditor.VersionControl;
using Codice;
using Codice.Client.Commands.WkTree;
using Unity.PlasticSCM.Editor.AssetsOverlays.Cache;
using Unity.PlasticSCM.Editor.AssetsOverlays;
using Unity.PlasticSCM.Editor.AssetUtils;
namespace Unity.PlasticSCM.Editor.AssetMenu
{
[Flags]
internal enum AssetMenuOperations : byte
{
None = 0,
Checkout = 1 << 0,
Diff = 1 << 1,
History = 1 << 2,
Add = 1 << 3,
Checkin = 1 << 4,
Undo = 1 << 5,
}
internal class SelectedAssetGroupInfo
{
internal int SelectedCount;
internal bool IsControlledSelection;
internal bool IsCheckedInSelection;
internal bool IsCheckedOutSelection;
internal bool IsPrivateSelection;
internal bool IsAddedSelection;
internal bool IsFileSelection;
internal bool HasAnyAddedInSelection;
internal bool HasAnyRemoteLockedInSelection;
internal static SelectedAssetGroupInfo BuildFromAssetList(
string wkPath,
AssetList assetList,
IAssetStatusCache statusCache)
{
bool isCheckedInSelection = true;
bool isControlledSelection = true;
bool isCheckedOutSelection = true;
bool isPrivateSelection = true;
bool isAddedSelection = true;
bool isFileSelection = true;
bool hasAnyAddedInSelection = false;
bool hasAnyRemoteLockedInSelection = false;
int selectedCount = 0;
foreach (Asset asset in assetList)
{
string fullPath = AssetsPath.GetFullPathUnderWorkspace.
ForAsset(wkPath, asset.path);
if (fullPath == null)
continue;
SelectedAssetGroupInfo singleFileGroupInfo = BuildFromSingleFile(
fullPath, asset.isFolder, statusCache);
if (!singleFileGroupInfo.IsCheckedInSelection)
isCheckedInSelection = false;
if (!singleFileGroupInfo.IsControlledSelection)
isControlledSelection = false;
if (!singleFileGroupInfo.IsCheckedOutSelection)
isCheckedOutSelection = false;
if (!singleFileGroupInfo.IsPrivateSelection)
isPrivateSelection = false;
if (!singleFileGroupInfo.IsAddedSelection)
isAddedSelection = false;
if (!singleFileGroupInfo.IsFileSelection)
isFileSelection = false;
if (singleFileGroupInfo.HasAnyAddedInSelection)
hasAnyAddedInSelection = true;
if (singleFileGroupInfo.HasAnyRemoteLockedInSelection)
hasAnyRemoteLockedInSelection = true;
selectedCount++;
}
return new SelectedAssetGroupInfo()
{
IsCheckedInSelection = isCheckedInSelection,
IsCheckedOutSelection = isCheckedOutSelection,
IsControlledSelection = isControlledSelection,
IsPrivateSelection = isPrivateSelection,
IsAddedSelection = isAddedSelection,
IsFileSelection = isFileSelection,
HasAnyAddedInSelection = hasAnyAddedInSelection,
HasAnyRemoteLockedInSelection = hasAnyRemoteLockedInSelection,
SelectedCount = selectedCount,
};
}
internal static SelectedAssetGroupInfo BuildFromSingleFile(
string fullPath,
bool isDirectory,
IAssetStatusCache statusCache)
{
bool isCheckedInSelection = true;
bool isControlledSelection = true;
bool isCheckedOutSelection = true;
bool isPrivateSelection = true;
bool isAddedSelection = true;
bool isFileSelection = true;
bool hasAnyAddedInSelection = false;
bool hasAnyRemoteLockedInSelection = false;
WorkspaceTreeNode wkTreeNode =
PlasticGui.Plastic.API.GetWorkspaceTreeNode(fullPath);
if (isDirectory)
isFileSelection = false;
if (CheckWorkspaceTreeNodeStatus.IsPrivate(wkTreeNode))
isControlledSelection = false;
else
isPrivateSelection = false;
if (CheckWorkspaceTreeNodeStatus.IsCheckedOut(wkTreeNode))
isCheckedInSelection = false;
else
isCheckedOutSelection = false;
if (CheckWorkspaceTreeNodeStatus.IsAdded(wkTreeNode))
hasAnyAddedInSelection = true;
else
isAddedSelection = false;
AssetStatus assetStatus = statusCache.GetStatus(fullPath);
if (ClassifyAssetStatus.IsLockedRemote(assetStatus))
hasAnyRemoteLockedInSelection = true;
return new SelectedAssetGroupInfo()
{
IsCheckedInSelection = isCheckedInSelection,
IsCheckedOutSelection = isCheckedOutSelection,
IsControlledSelection = isControlledSelection,
IsPrivateSelection = isPrivateSelection,
IsAddedSelection = isAddedSelection,
IsFileSelection = isFileSelection,
HasAnyAddedInSelection = hasAnyAddedInSelection,
HasAnyRemoteLockedInSelection = hasAnyRemoteLockedInSelection,
SelectedCount = 1,
};
}
}
internal interface IAssetMenuOperations
{
void ShowPendingChanges();
void Add();
void Checkout();
void Checkin();
void Undo();
void ShowDiff();
void ShowHistory();
}
internal static class AssetMenuUpdater
{
internal static AssetMenuOperations GetAvailableMenuOperations(
SelectedAssetGroupInfo info)
{
AssetMenuOperations result = AssetMenuOperations.None;
if (info.SelectedCount == 0)
{
return result;
}
if (info.IsControlledSelection &&
info.IsCheckedInSelection &&
info.IsFileSelection &&
!info.HasAnyRemoteLockedInSelection)
{
result |= AssetMenuOperations.Checkout;
}
if (info.IsFileSelection &&
info.IsPrivateSelection)
{
result |= AssetMenuOperations.Add;
}
if (info.IsFileSelection &&
info.IsControlledSelection &&
info.IsCheckedOutSelection)
{
result |= AssetMenuOperations.Checkin;
result |= AssetMenuOperations.Undo;
}
if (info.SelectedCount == 1 &&
info.IsControlledSelection &&
!info.HasAnyAddedInSelection &&
info.IsFileSelection)
{
result |= AssetMenuOperations.Diff;
}
if (info.SelectedCount == 1 &&
info.IsControlledSelection &&
!info.HasAnyAddedInSelection)
{
result |= AssetMenuOperations.History;
}
return result;
}
}
}