9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
225 lines
7.4 KiB
C#
225 lines
7.4 KiB
C#
using System;
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using UnityEditor.VersionControl;
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using Codice;
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using Codice.Client.Commands.WkTree;
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using Unity.PlasticSCM.Editor.AssetsOverlays.Cache;
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using Unity.PlasticSCM.Editor.AssetsOverlays;
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using Unity.PlasticSCM.Editor.AssetUtils;
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namespace Unity.PlasticSCM.Editor.AssetMenu
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{
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[Flags]
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internal enum AssetMenuOperations : byte
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{
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None = 0,
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Checkout = 1 << 0,
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Diff = 1 << 1,
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History = 1 << 2,
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Add = 1 << 3,
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Checkin = 1 << 4,
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Undo = 1 << 5,
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}
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internal class SelectedAssetGroupInfo
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{
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internal int SelectedCount;
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internal bool IsControlledSelection;
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internal bool IsCheckedInSelection;
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internal bool IsCheckedOutSelection;
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internal bool IsPrivateSelection;
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internal bool IsAddedSelection;
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internal bool IsFileSelection;
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internal bool HasAnyAddedInSelection;
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internal bool HasAnyRemoteLockedInSelection;
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internal static SelectedAssetGroupInfo BuildFromAssetList(
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string wkPath,
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AssetList assetList,
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IAssetStatusCache statusCache)
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{
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bool isCheckedInSelection = true;
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bool isControlledSelection = true;
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bool isCheckedOutSelection = true;
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bool isPrivateSelection = true;
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bool isAddedSelection = true;
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bool isFileSelection = true;
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bool hasAnyAddedInSelection = false;
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bool hasAnyRemoteLockedInSelection = false;
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int selectedCount = 0;
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foreach (Asset asset in assetList)
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{
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string fullPath = AssetsPath.GetFullPathUnderWorkspace.
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ForAsset(wkPath, asset.path);
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if (fullPath == null)
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continue;
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SelectedAssetGroupInfo singleFileGroupInfo = BuildFromSingleFile(
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fullPath, asset.isFolder, statusCache);
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if (!singleFileGroupInfo.IsCheckedInSelection)
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isCheckedInSelection = false;
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if (!singleFileGroupInfo.IsControlledSelection)
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isControlledSelection = false;
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if (!singleFileGroupInfo.IsCheckedOutSelection)
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isCheckedOutSelection = false;
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if (!singleFileGroupInfo.IsPrivateSelection)
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isPrivateSelection = false;
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if (!singleFileGroupInfo.IsAddedSelection)
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isAddedSelection = false;
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if (!singleFileGroupInfo.IsFileSelection)
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isFileSelection = false;
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if (singleFileGroupInfo.HasAnyAddedInSelection)
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hasAnyAddedInSelection = true;
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if (singleFileGroupInfo.HasAnyRemoteLockedInSelection)
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hasAnyRemoteLockedInSelection = true;
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selectedCount++;
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}
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return new SelectedAssetGroupInfo()
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{
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IsCheckedInSelection = isCheckedInSelection,
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IsCheckedOutSelection = isCheckedOutSelection,
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IsControlledSelection = isControlledSelection,
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IsPrivateSelection = isPrivateSelection,
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IsAddedSelection = isAddedSelection,
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IsFileSelection = isFileSelection,
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HasAnyAddedInSelection = hasAnyAddedInSelection,
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HasAnyRemoteLockedInSelection = hasAnyRemoteLockedInSelection,
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SelectedCount = selectedCount,
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};
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}
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internal static SelectedAssetGroupInfo BuildFromSingleFile(
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string fullPath,
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bool isDirectory,
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IAssetStatusCache statusCache)
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{
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bool isCheckedInSelection = true;
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bool isControlledSelection = true;
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bool isCheckedOutSelection = true;
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bool isPrivateSelection = true;
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bool isAddedSelection = true;
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bool isFileSelection = true;
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bool hasAnyAddedInSelection = false;
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bool hasAnyRemoteLockedInSelection = false;
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WorkspaceTreeNode wkTreeNode =
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PlasticGui.Plastic.API.GetWorkspaceTreeNode(fullPath);
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if (isDirectory)
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isFileSelection = false;
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if (CheckWorkspaceTreeNodeStatus.IsPrivate(wkTreeNode))
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isControlledSelection = false;
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else
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isPrivateSelection = false;
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if (CheckWorkspaceTreeNodeStatus.IsCheckedOut(wkTreeNode))
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isCheckedInSelection = false;
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else
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isCheckedOutSelection = false;
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if (CheckWorkspaceTreeNodeStatus.IsAdded(wkTreeNode))
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hasAnyAddedInSelection = true;
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else
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isAddedSelection = false;
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AssetStatus assetStatus = statusCache.GetStatus(fullPath);
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if (ClassifyAssetStatus.IsLockedRemote(assetStatus))
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hasAnyRemoteLockedInSelection = true;
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return new SelectedAssetGroupInfo()
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{
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IsCheckedInSelection = isCheckedInSelection,
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IsCheckedOutSelection = isCheckedOutSelection,
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IsControlledSelection = isControlledSelection,
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IsPrivateSelection = isPrivateSelection,
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IsAddedSelection = isAddedSelection,
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IsFileSelection = isFileSelection,
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HasAnyAddedInSelection = hasAnyAddedInSelection,
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HasAnyRemoteLockedInSelection = hasAnyRemoteLockedInSelection,
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SelectedCount = 1,
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};
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}
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}
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internal interface IAssetMenuOperations
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{
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void ShowPendingChanges();
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void Add();
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void Checkout();
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void Checkin();
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void Undo();
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void ShowDiff();
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void ShowHistory();
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}
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internal static class AssetMenuUpdater
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{
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internal static AssetMenuOperations GetAvailableMenuOperations(
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SelectedAssetGroupInfo info)
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{
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AssetMenuOperations result = AssetMenuOperations.None;
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if (info.SelectedCount == 0)
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{
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return result;
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}
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if (info.IsControlledSelection &&
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info.IsCheckedInSelection &&
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info.IsFileSelection &&
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!info.HasAnyRemoteLockedInSelection)
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{
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result |= AssetMenuOperations.Checkout;
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}
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if (info.IsFileSelection &&
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info.IsPrivateSelection)
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{
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result |= AssetMenuOperations.Add;
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}
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if (info.IsFileSelection &&
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info.IsControlledSelection &&
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info.IsCheckedOutSelection)
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{
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result |= AssetMenuOperations.Checkin;
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result |= AssetMenuOperations.Undo;
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}
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if (info.SelectedCount == 1 &&
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info.IsControlledSelection &&
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!info.HasAnyAddedInSelection &&
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info.IsFileSelection)
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{
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result |= AssetMenuOperations.Diff;
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}
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if (info.SelectedCount == 1 &&
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info.IsControlledSelection &&
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!info.HasAnyAddedInSelection)
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{
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result |= AssetMenuOperations.History;
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}
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return result;
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}
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}
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}
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