9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
369 lines
16 KiB
C#
369 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Bee.Core;
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using Bee.DotNet;
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using JetBrains.Annotations;
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using NiceIO;
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#if NEW_BEE_NAMESPACES_REMOVE
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using Bee.NativeProgramSupport;
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using Bee.Tools;
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#else
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using Unity.BuildSystem.NativeProgramSupport;
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using Unity.BuildTools;
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#endif
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/*
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// Activate this part once we have found a workaround for compiling against a custom Unity.Burst.Unsafe
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// compatible with Tiny. See issue #1490
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[UsedImplicitly]
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class CustomizerForUnityBurst : AsmDefCSharpProgramCustomizer
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{
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public override string CustomizerFor => "Unity.Burst";
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// not exactly right, but good enough for now
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public override void CustomizeSelf(AsmDefCSharpProgram program)
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{
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var path = program.AsmDefDescription.Path.Parent.Parent.Combine("Unity.Burst.Unsafe.dll");
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program.References.Add(new DotNetAssembly(path, Framework.NetStandard20));
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}
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}
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*/
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/*
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* This file exists as an interface to programs that want to invoke bcl.exe from a bee buildprogram.
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* The idea is that when bcl.exe command line options change, this file should change, and then programs using
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* burst will pick up the changes for free, without depending on specific command line options of bcl.exe.
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*
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* How well that works, is another question.
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*/
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public abstract class BurstCompiler
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{
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public static NPath BurstExecutable { get; set; }
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public abstract string TargetPlatform { get; set; }
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// TODO: This should become a list of target architectures to add.
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public abstract string TargetArchitecture { get; set; }
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public abstract string ObjectFormat { get; set; }
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public abstract string ObjectFileExtension { get; set; }
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public abstract bool UseOwnToolchain { get; set; }
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public virtual bool OnlyStaticMethods { get; set; } = false;
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public virtual string BurstBackend { get; set; }
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// Options
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public virtual bool SafetyChecks { get; set; } = false;
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public virtual bool DisableVectors { get; set; } = false;
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public virtual bool Link { get; set; } = true;
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public virtual bool Verbose { get; set; } = false;
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public abstract string FloatPrecision { get; set; }
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public virtual int Threads { get; set; } = 9;
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public virtual bool DisableOpt { get; set; } = false;
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public virtual bool EnableGuard { get; set; } = false;
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public virtual string ExecuteMethodName { get; set; } = "ProducerExecuteFn_Gen";
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public virtual bool EnableStaticLinkage { get; set; } = false;
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public virtual bool EnableJobMarshalling { get; set; } = false;
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public virtual bool EnableDirectExternalLinking { get; set; } = false;
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public virtual string DisableWarnings { get; set; } = ""; // ; seperated list of ids, e.g. BC1370;BC1322
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public virtual bool EmitLlvmObjects { get; set; } = false; // Added because burst now compiles/links wasm code as native objects by default
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static string[] GetBurstCommandLineArgs(
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BurstCompiler compiler,
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NPath outputPrefixForObjectFile,
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NPath outputDirForPatchedAssemblies,
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string pinvokeName,
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DotNetAssembly[] inputAssemblies)
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{
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var commandLineArguments = new[]
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{
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$"--platform={compiler.TargetPlatform}",
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$"--target={compiler.TargetArchitecture}",
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$"--format={compiler.ObjectFormat}",
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compiler.SafetyChecks ? "--safety-checks" : "",
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$"--dump=None",
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compiler.DisableVectors ? "--disable-vectors" : "",
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compiler.Link ? "" : "--nolink",
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$"--float-precision={compiler.FloatPrecision}",
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$"--keep-intermediate-files",
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compiler.EmitLlvmObjects?"--emit-llvm-objects":"",
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compiler.Verbose ? "--verbose" : "",
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$"--patch-assemblies-into={outputDirForPatchedAssemblies}",
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$"--output={outputPrefixForObjectFile}",
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compiler.OnlyStaticMethods ? "--only-static-methods" : "",
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"--method-prefix=burstedmethod_",
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$"--pinvoke-name={pinvokeName}",
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(compiler.BurstBackend == null) ? "" : $"--backend={compiler.BurstBackend}",
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$"--execute-method-name={compiler.ExecuteMethodName}",
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"--debug=Full",
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compiler.EnableDirectExternalLinking ? "--enable-direct-external-linking" : "",
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compiler.DisableOpt ? "--disable-opt" : "",
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$"--threads={compiler.Threads}",
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compiler.EnableGuard ? "--enable-guard" : "",
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!String.IsNullOrEmpty(compiler.DisableWarnings) ? $"--disable-warnings={compiler.DisableWarnings}" : ""
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}.Concat(inputAssemblies.Select(asm => $"--root-assembly={asm.Path}"));
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if (!compiler.UseOwnToolchain)
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commandLineArguments = commandLineArguments.Concat(new[] {"--no-native-toolchain"});
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if (!HostPlatform.IsWindows)
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commandLineArguments = new[] {BurstExecutable.ToString(SlashMode.Native)}.Concat(commandLineArguments);
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if (compiler.EnableStaticLinkage)
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commandLineArguments = commandLineArguments.Concat(new[] {"--generate-static-linkage-methods"});
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if (compiler.EnableJobMarshalling)
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commandLineArguments = commandLineArguments.Concat(new[] { "--generate-job-marshalling-methods" });
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return commandLineArguments.ToArray();
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}
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static IEnumerable<NPath> AddDebugSymbolPaths(DotNetAssembly[] assemblies)
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{
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return assemblies.SelectMany(
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asm =>
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{
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var ret = new List<NPath> {asm.Path};
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if (asm.DebugSymbolPath != null)
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ret.Add(asm.DebugSymbolPath);
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return ret;
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});
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}
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static string[] ArgumentsToResponseFile(bool usesMono, NPath targetDir, string[] commandLineArgs, out NPath responseFile)
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{
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var remainingArgs = usesMono? commandLineArgs.Skip(1) : commandLineArgs;
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var joinedArgs = String.Join(Environment.NewLine, remainingArgs.Where(s => !String.IsNullOrEmpty(s)));
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KnuthHash hash = new KnuthHash();
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hash.Add(joinedArgs);
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responseFile = targetDir.Combine($"{hash.Value}.rsp");
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Backend.Current.AddWriteTextAction(
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responseFile,
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joinedArgs,
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"BurstResponseFile");
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if (usesMono)
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{
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return new [] { commandLineArgs[0], $"@{responseFile}"};
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}
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return new [] {$"@{responseFile}"};
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}
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public static BagOfObjectFilesLibrary SetupBurstCompilationForAssemblies(
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BurstCompiler compiler,
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DotNetAssembly unpatchedInputAssembly,
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NPath outputDirForObjectFile,
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NPath outputDirForPatchedAssemblies,
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string pinvokeName,
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out DotNetAssembly patchedAssembly)
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{
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/*
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* Note that you can have Link be true and still use this, because on iOS for example if you
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* DON'T pass --no-link, it will NOT link, but it WILL correctly override the llvm backend.
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*
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* if you DO pass --no-link, it will also not link, but then incorrectly use llvm 9.
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*/
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patchedAssembly = unpatchedInputAssembly.ApplyDotNetAssembliesPostProcessor(
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outputDirForPatchedAssemblies,
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(inputAssemblies, targetDir) =>
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{
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var usesMono = HostPlatform.IsWindows ? false : true;
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var executableStringFor = !usesMono ? BurstExecutable.ToString(SlashMode.Native) : "mono";
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var commandLineArgs = GetBurstCommandLineArgs(
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compiler,
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outputDirForObjectFile.Combine(pinvokeName),
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outputDirForPatchedAssemblies,
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pinvokeName,
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inputAssemblies);
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var inputPaths = AddDebugSymbolPaths(inputAssemblies);
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var targetFiles = inputPaths.Select(p => targetDir.Combine(p.FileName));
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var finalArguments = ArgumentsToResponseFile(usesMono, targetDir, commandLineArgs, out var responseFile);
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Backend.Current.AddAction(
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"Burst",
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//todo: make burst process pdbs
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targetFiles.ToArray(),
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inputPaths.Concat(new[] {BurstExecutable, responseFile}).ToArray(),
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executableStringFor,
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finalArguments,
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targetDirectories: new[] {outputDirForObjectFile}
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);
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});
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var needFake = true;
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NPath[] objectFileList = null;
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if (outputDirForObjectFile.Exists())
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{
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objectFileList = outputDirForObjectFile.Files($"*{compiler.ObjectFileExtension}");
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if (objectFileList.Length > 0)
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needFake = false;
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}
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if (needFake)
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objectFileList = new[] {outputDirForObjectFile.Combine($"fake{compiler.ObjectFileExtension}")};
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return new BagOfObjectFilesLibrary(objectFileList);
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}
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public static DynamicLibrary SetupBurstCompilationAndLinkForAssemblies(
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BurstCompiler compiler,
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DotNetAssembly unpatchedInputAssembly,
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NPath targetNativeLibrary,
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NPath outputDirForPatchedAssemblies,
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out DotNetAssembly patchedAssembly)
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{
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if (!compiler.Link)
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{
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throw new ArgumentException("BurstCompiler.Link must be true for SetupBurstCompilationAndLinkForAssemblies");
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}
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patchedAssembly = unpatchedInputAssembly.ApplyDotNetAssembliesPostProcessor(
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outputDirForPatchedAssemblies,
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(inputAssemblies, targetDir) =>
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{
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var usesMono = HostPlatform.IsWindows ? false : true;
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var executableStringFor = !usesMono ? BurstExecutable.ToString(SlashMode.Native) : "mono";
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var pinvokeName = HostPlatform.IsWindows
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? targetNativeLibrary.FileNameWithoutExtension
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: targetNativeLibrary.FileName;
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var commandLineArgs = GetBurstCommandLineArgs(
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compiler,
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targetNativeLibrary.ChangeExtension(""),
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outputDirForPatchedAssemblies,
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pinvokeName,
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inputAssemblies);
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var inputPaths = AddDebugSymbolPaths(inputAssemblies);
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var targetFiles = inputPaths.Select(p => targetDir.Combine(p.FileName))
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.Concat(new[] {targetNativeLibrary});
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var finalArguments = ArgumentsToResponseFile(usesMono, targetDir, commandLineArgs, out var responseFile);
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Backend.Current.AddAction(
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"Burst",
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//todo: make burst process pdbs
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targetFiles.ToArray(),
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inputPaths.Concat(new[] {BurstExecutable, responseFile}).ToArray(),
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executableStringFor,
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finalArguments
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);
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});
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return new DynamicLibrary(targetNativeLibrary, symbolFiles: null);
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}
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}
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public class BurstCompilerForEmscripten : BurstCompiler
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{
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public override string TargetPlatform { get; set; } = "Wasm";
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public override string TargetArchitecture { get; set; } = "WASM32";
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public override string ObjectFormat { get; set; } = "Wasm";
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public override string FloatPrecision { get; set; } = "High";
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public override bool SafetyChecks { get; set; } = true;
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public override bool DisableVectors { get; set; } = true;
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public override bool Link { get; set; } = false;
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public override string ObjectFileExtension { get; set; } = ".bc";
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public override bool UseOwnToolchain { get; set; } = false;
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public override bool EnableStaticLinkage { get; set; } = true;
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public override bool EnableJobMarshalling { get; set; } = false;
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public override bool EnableDirectExternalLinking { get; set; } = true;
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public override bool EmitLlvmObjects { get; set; } = true; // Added because burst now compiles/links wasm code as native objects by default
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}
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public class BurstCompilerForWindows : BurstCompiler
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{
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public override string TargetPlatform { get; set; } = "Windows";
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//--target=VALUE Target CPU <Auto|X86_SSE2|X86_SSE4|X64_SSE2|X64_
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// SSE4|AVX|AVX2|AVX512|WASM32|ARMV7A_NEON32|ARMV8A_
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// AARCH64|THUMB2_NEON32> Default: Auto
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public override string TargetArchitecture { get; set; } = "X64_SSE2";
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public override string ObjectFormat { get; set; } = "Coff";
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public override string FloatPrecision { get; set; } = "High";
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public override bool SafetyChecks { get; set; } = true;
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public override bool DisableVectors { get; set; } = false;
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public override bool Link { get; set; } = false; //true;
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public override string ObjectFileExtension { get; set; } = ".obj";
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public override bool UseOwnToolchain { get; set; } = true;
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public override bool EnableDirectExternalLinking { get; set; } = false;
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//public override string BurstBackend { get; set; } = "burst-llvm-custom";
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public override bool EnableJobMarshalling { get; set; } = true;
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}
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public class BurstCompilerForWindows64 : BurstCompilerForWindows
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{
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public override string TargetArchitecture { get; set; } = "X64_SSE4";
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}
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public class BurstCompilerForMac : BurstCompiler
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{
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public override string TargetPlatform { get; set; } = "macOS";
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//--target=VALUE Target CPU <Auto|X86_SSE2|X86_SSE4|X64_SSE2|X64_
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// SSE4|AVX|AVX2|AVX512|WASM32|ARMV7A_NEON32|ARMV8A_
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// AARCH64|THUMB2_NEON32> Default: Auto
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public override string TargetArchitecture { get; set; } = "X64_SSE2";
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public override string ObjectFormat { get; set; } = "MachO";
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public override string FloatPrecision { get; set; } = "High";
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public override bool SafetyChecks { get; set; } = true;
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public override bool DisableVectors { get; set; } = false;
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public override bool Link { get; set; } = false;
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public override string ObjectFileExtension { get; set; } = ".o";
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public override bool UseOwnToolchain { get; set; } = true;
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}
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public class BurstCompilerForLinux : BurstCompiler
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{
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public override string TargetPlatform { get; set; } = "Linux";
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//--target=VALUE Target CPU <Auto|X86_SSE2|X86_SSE4|X64_SSE2|X64_
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// SSE4|AVX|AVX2|AVX512|WASM32|ARMV7A_NEON32|ARMV8A_
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// AARCH64|THUMB2_NEON32> Default: Auto
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public override string TargetArchitecture { get; set; } = "X64_SSE2";
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public override string ObjectFormat { get; set; } = "Elf";
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public override string FloatPrecision { get; set; } = "High";
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public override bool SafetyChecks { get; set; } = true;
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public override bool DisableVectors { get; set; } = false;
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public override bool Link { get; set; } = false;
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public override string ObjectFileExtension { get; set; } = ".o";
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public override bool UseOwnToolchain { get; set; } = true;
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}
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public class BurstCompilerForAndroid : BurstCompiler
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{
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public override string TargetPlatform { get; set; } = "Android";
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//--target=VALUE Target CPU <Auto|X86_SSE2|X86_SSE4|X64_SSE2|X64_
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// SSE4|AVX|AVX2|AVX512|WASM32|ARMV7A_NEON32|ARMV8A_
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// AARCH64|THUMB2_NEON32> Default: Auto
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public override string TargetArchitecture { get; set; } = "ARMV7A_NEON32";
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public override string ObjectFormat { get; set; } = "Elf";
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public override string FloatPrecision { get; set; } = "High";
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public override bool SafetyChecks { get; set; } = true;
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public override bool DisableVectors { get; set; } = false;
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public override bool Link { get; set; } = false;
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public override string ObjectFileExtension { get; set; } = ".o";
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public override bool UseOwnToolchain { get; set; } = true;
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public override bool EnableDirectExternalLinking { get; set; } = true;
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}
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public class BurstCompilerForiOS : BurstCompiler
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{
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public override string TargetPlatform { get; set; } = "iOS";
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//--target=VALUE Target CPU <Auto|X86_SSE2|X86_SSE4|X64_SSE2|X64_
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// SSE4|AVX|AVX2|AVX512|WASM32|ARMV7A_NEON32|ARMV8A_
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// AARCH64|THUMB2_NEON32> Default: Auto
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public override string TargetArchitecture { get; set; } = "ARMV8A_AARCH64";
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public override string ObjectFormat { get; set; } = "Elf";
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public override bool SafetyChecks { get; set; } = true;
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public override bool DisableVectors { get; set; } = false;
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public override bool Link { get; set; } = true;
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public override string FloatPrecision { get; set; } = "High";
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public override string ObjectFileExtension { get; set; } = ".o";
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public override bool UseOwnToolchain { get; set; } = true;
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public override bool EnableDirectExternalLinking { get; set; } = true;
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}
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