9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
312 lines
16 KiB
C#
312 lines
16 KiB
C#
using System;
|
|
using UnityEngine.Advertisements.Platform;
|
|
using UnityEngine.Advertisements.Utilities;
|
|
|
|
namespace UnityEngine.Advertisements
|
|
{
|
|
/// <summary>
|
|
/// The wrapper class used to interact with the Unity Ads SDK.
|
|
/// </summary>
|
|
public static class Advertisement
|
|
{
|
|
private static IPlatform s_Platform;
|
|
|
|
static Advertisement()
|
|
{
|
|
if (s_Platform == null)
|
|
{
|
|
s_Platform = CreatePlatform();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns <c>true</c> if the SDK is initialized successfully, and <c>false</c> if it isn't.
|
|
/// </summary>
|
|
public static bool isInitialized => s_Platform.IsInitialized;
|
|
|
|
/// <summary>
|
|
/// Returns <c>true</c> if the SDK is supported on the current platform, and <c>false</c> if it isn't.
|
|
/// </summary>
|
|
public static bool isSupported => IsSupported();
|
|
|
|
/// <summary>
|
|
/// Returns <c>true</c> if the SDK is is in debug mode, and <c>false</c> if it isn't. Debug mode controls the level of logging from the SDK.
|
|
/// </summary>
|
|
public static bool debugMode
|
|
{
|
|
get => s_Platform.DebugMode;
|
|
set => s_Platform.DebugMode = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the current SDK version.
|
|
/// </summary>
|
|
public static string version => s_Platform.Version;
|
|
|
|
/// <summary>
|
|
/// Returns <c>true</c> if an ad is currently showing, and <c>false</c> if it isn't.
|
|
/// </summary>
|
|
public static bool isShowing => s_Platform.IsShowing;
|
|
|
|
/// <summary>
|
|
/// Initializes the SDK with a specified <a href="../manual/MonetizationResourcesDashboardGuide.html#project-settings">Game ID</a>.
|
|
/// </summary>
|
|
/// <param name="gameId">The platform-specific Unity game identifier for your Project, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
|
|
public static void Initialize(string gameId)
|
|
{
|
|
Initialize(gameId, false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes the SDK with a specified Game ID and test mode setting.
|
|
/// </summary>
|
|
/// <param name="gameId">The platform-specific Unity game identifier for your Project, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
|
|
/// <param name="testMode"><a href="../manual/MonetizationResourcesDashboardGuide.html#project-settings">Test mode</a> allows you to test your integration without serving live ads. Use <c>true</c> to initialize in test mode.</param>
|
|
public static void Initialize(string gameId, bool testMode)
|
|
{
|
|
Initialize(gameId, testMode, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes the SDK with a specified Game ID, test mode setting, and Placement load setting.
|
|
/// </summary>
|
|
/// <param name="gameId">The platform-specific Unity <a href="../manual/MonetizationResourcesDashboardGuide.html#project-settings">game identifier</a> for your Project, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
|
|
/// <param name="testMode"><a href="../manual/MonetizationResourcesDashboardGuide.html#project-settings">Test mode</a> allows you to test your integration without serving live ads. Use <c>true</c> to initialize in test mode.</param>
|
|
/// <param name="initializationListener">Listener for IUnityAdsInitializationListener callbacks</param>
|
|
public static void Initialize(string gameId, bool testMode, IUnityAdsInitializationListener initializationListener)
|
|
{
|
|
if (initializationListener == null)
|
|
{
|
|
Debug.LogError("initializationListener is null, you will not receive any callbacks");
|
|
}
|
|
|
|
s_Platform.Initialize(gameId, testMode, new UnityAdsInitializationListenerMainDispatch(initializationListener, s_Platform.UnityLifecycleManager));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Loads ad content for a specified Placement.
|
|
/// </summary>
|
|
/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
|
|
/// <seealso cref="Advertisement.Initialize(string, bool, bool)"/>
|
|
/// <seealso cref="Advertisement.Show(string)"/>
|
|
public static void Load(string placementId)
|
|
{
|
|
Load(placementId, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Loads ad content for a specified Placement.
|
|
/// </summary>
|
|
/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
|
|
/// <param name="loadListener">A listener for <c>IUnityAdsLoadListener</c> callbacks</param>
|
|
/// <seealso cref="Advertisement.Initialize(string, bool, bool)"/>
|
|
/// <seealso cref="Advertisement.Show(string)"/>
|
|
public static void Load(string placementId, IUnityAdsLoadListener loadListener)
|
|
{
|
|
if (loadListener == null)
|
|
{
|
|
Debug.LogError("loadListener is null, you will not receive any callbacks");
|
|
}
|
|
s_Platform.Load(placementId, new UnityAdsLoadListenerMainDispatch(loadListener, s_Platform.UnityLifecycleManager));
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Displays an ad in the default <-a href="../manual/MonetizationPlacements.html">Placement</a> if it is ready.
|
|
/// </summary>
|
|
/// <param name="showOptions">A collection of options for modifying ad behaviour.</param>
|
|
[Obsolete("ShowOptions has been deprecated and no longer has callbacks. It's only function currently is to pass gamerSid")]
|
|
public static void Show(ShowOptions showOptions)
|
|
{
|
|
Show(null, showOptions, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Displays an ad in a specified <a href="../manual/MonetizationPlacements.html">Placement</a> if it is ready.
|
|
/// </summary>
|
|
/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
|
|
public static void Show(string placementId)
|
|
{
|
|
Show(placementId, null, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Displays an ad in a specified <a href="../manual/MonetizationPlacements.html">Placement</a> if it is ready.
|
|
/// </summary>
|
|
/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
|
|
/// <param name="showOptions">A collection of options for modifying ad behaviour.</param>
|
|
public static void Show(string placementId, ShowOptions showOptions)
|
|
{
|
|
Show(placementId, showOptions, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Displays an ad in a specified <a href="../manual/MonetizationPlacements.html">Placement</a> if it is ready.
|
|
/// </summary>
|
|
/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
|
|
/// <param name="showListener">A listener for <c>IUnityAdsShowListener</c> callbacks</param>
|
|
public static void Show(string placementId, IUnityAdsShowListener showListener)
|
|
{
|
|
Show(placementId, null, showListener);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Displays an ad in a specified <a href="../manual/MonetizationPlacements.html">Placement</a>
|
|
/// </summary>
|
|
/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
|
|
/// <param name="showOptions">A collection of options for modifying ad behaviour.</param>
|
|
/// <param name="showListener">A listener for <c>IUnityAdsShowListener</c> callbacks</param>
|
|
public static void Show(string placementId, ShowOptions showOptions, IUnityAdsShowListener showListener)
|
|
{
|
|
if (showListener == null)
|
|
{
|
|
Debug.LogError("showListener is null, you will not receive any callbacks");
|
|
}
|
|
s_Platform.Show(placementId, showOptions, new UnityAdsShowListenerMainDispatch(showListener, s_Platform.UnityLifecycleManager));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets various metadata for the SDK.
|
|
/// </summary>
|
|
/// <param name="metaData">A metadata container.</param>
|
|
public static void SetMetaData(MetaData metaData)
|
|
{
|
|
s_Platform.SetMetaData(metaData);
|
|
}
|
|
|
|
private static IPlatform CreatePlatform()
|
|
{
|
|
try
|
|
{
|
|
IUnityLifecycleManager unityLifecycleManager = new UnityLifecycleManager();
|
|
INativePlatform nativePlatform;
|
|
INativeBanner nativeBanner;
|
|
#if UNITY_EDITOR
|
|
nativeBanner = new Platform.Editor.EditorBanner();
|
|
nativePlatform = new Platform.Editor.EditorPlatform();
|
|
#elif UNITY_ANDROID
|
|
nativeBanner = new Platform.Android.AndroidBanner();
|
|
nativePlatform = new Platform.Android.AndroidPlatform();;
|
|
#elif UNITY_IOS
|
|
nativeBanner = new Platform.iOS.IosBanner();
|
|
nativePlatform = new Platform.iOS.IosPlatform();
|
|
#else
|
|
nativeBanner = new Platform.Unsupported.UnsupportedBanner();
|
|
nativePlatform = new Platform.Unsupported.UnsupportedPlatform();
|
|
#endif
|
|
IBanner banner = new Advertisements.Banner(nativeBanner, unityLifecycleManager);
|
|
return new Platform.Platform(nativePlatform, banner, unityLifecycleManager);
|
|
}
|
|
catch (Exception exception)
|
|
{
|
|
try
|
|
{
|
|
Debug.LogError("Initializing Unity Ads.");
|
|
Debug.LogError(exception.Message);
|
|
}
|
|
catch (MissingMethodException)
|
|
{}
|
|
|
|
var unsupportedPlatform = new Platform.Unsupported.UnsupportedPlatform();
|
|
var coroutineExecutor = new UnityLifecycleManager();
|
|
var unsupportedBanner = new Platform.Unsupported.UnsupportedBanner();
|
|
var genericBanner = new Advertisements.Banner(unsupportedBanner, coroutineExecutor);
|
|
return new Platform.Platform(unsupportedPlatform, genericBanner, coroutineExecutor);
|
|
}
|
|
}
|
|
|
|
private static bool IsSupported()
|
|
{
|
|
return Application.isEditor || Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer;
|
|
}
|
|
|
|
/// <summary>
|
|
/// A static class for implementing banner ads.
|
|
/// </summary>
|
|
public static class Banner
|
|
{
|
|
/// <summary>
|
|
/// Loads the banner ad with the default <a href="../manual/MonetizationPlacements.html">Placement</a>, and no callbacks.
|
|
/// </summary>
|
|
public static void Load()
|
|
{
|
|
Load(null, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Loads the banner ad with the default <a href="../manual/MonetizationPlacements.html">Placement</a>, but fires the <c>loadCallback</c> callback on successful load, and the <c>errorCallback</c> callback on failure to load.
|
|
/// </summary>
|
|
/// <param name="options">A collection of options that notify the SDK of events when loading the banner.</param>
|
|
public static void Load(BannerLoadOptions options)
|
|
{
|
|
Load(null, options);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Loads the banner ad with a specified <a href="../manual/MonetizationPlacements.html">Placement</a>, and no callbacks.
|
|
/// </summary>
|
|
/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
|
|
public static void Load(string placementId)
|
|
{
|
|
Load(placementId, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Loads the banner ad with a specified <a href="../manual/MonetizationPlacements.html">Placement</a>, but fires the <c>loadCallback</c> callback on successful load, and the <c>errorCallback</c> callback on failure to load.
|
|
/// </summary>
|
|
/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
|
|
/// <param name="options">A collection of options that notify the SDK of events when loading the banner.</param>
|
|
public static void Load(string placementId, BannerLoadOptions options)
|
|
{
|
|
s_Platform.Banner.Load(placementId, options);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Displays the banner ad with a specified <a href="../manual/MonetizationPlacements.html">Placement</a>, and no callbacks.
|
|
/// </summary>
|
|
/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
|
|
public static void Show(string placementId)
|
|
{
|
|
Show(placementId, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Displays the banner ad with a specified <a href="../manual/MonetizationPlacements.html">Placement</a>, but fires the <c>showCallback</c> callback if the banner is visible, and the <c>hideCallback</c> if it isn't.
|
|
/// </summary>
|
|
/// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
|
|
/// <param name="options">A collection of options that notify the SDK of events when displaying the banner.</param>
|
|
public static void Show(string placementId, BannerOptions options)
|
|
{
|
|
if (string.IsNullOrEmpty((placementId)))
|
|
{
|
|
Debug.LogWarning("placementId is empty");
|
|
}
|
|
s_Platform.Banner.Show(string.IsNullOrEmpty(placementId) ? null : placementId, options);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Allows you to hide a banner ad, instead of destroying it altogether.
|
|
/// </summary>
|
|
public static void Hide(bool destroy = false)
|
|
{
|
|
s_Platform.Banner.Hide(destroy);
|
|
}
|
|
|
|
/// <summary>
|
|
/// <para>Sets the position of the banner ad, using the <a href="../api/UnityEngine.Advertisements.BannerPosition.html"><c>BannerPosition</c></a> enum.</para>
|
|
/// <para>Banner position defaults to <c>BannerPosition.BOTTOM_CENTER</c>.</para>
|
|
/// </summary>
|
|
/// <param name="position">An enum representing the on-screen anchor position of the banner ad.</param>
|
|
public static void SetPosition(BannerPosition position)
|
|
{
|
|
s_Platform.Banner.SetPosition(position);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns <c>true</c> if a banner is currently available, and <c>false</c> if it isn't.
|
|
/// </summary>
|
|
public static bool isLoaded => s_Platform.Banner.IsLoaded;
|
|
}
|
|
}
|
|
}
|