9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
114 lines
4.1 KiB
C#
114 lines
4.1 KiB
C#
#if UNITY_2018_1_OR_NEWER && UNITY_IOS
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using System;
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.iOS.Xcode;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.Build.Reporting;
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namespace UnityEngine.Advertisements.Editor
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{
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internal class PostProcessBuildPlist : IPostprocessBuildWithReport
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{
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public int callbackOrder => 0;
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private const string k_SkAdNetworkIdentifier = "SKAdNetworkIdentifier";
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private const string k_SkAdNetworkItems = "SKAdNetworkItems";
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private const string k_SkAdNetworksFileName = "SKAdNetworks";
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private const string k_UnitySkAdNetworkId = "4DZT52R2T5.skadnetwork";
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public void OnPostprocessBuild(BuildReport report)
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{
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if (report.summary.platform != BuildTarget.iOS)
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{
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return;
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}
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UpdateInfoPlistWithSkAdNetworkIds(report.summary.outputPath);
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}
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internal static void UpdateInfoPlistWithSkAdNetworkIds(string pathToPlistFile) {
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var provider = new SkAdNetworkLocalSourceProvider();
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var ids = new HashSet<string>();
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try {
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SkAdNetworkParser.GetAllParsers().ToList().ForEach(parser => {
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provider.GetSources(k_SkAdNetworksFileName, parser.GetExtension()).ToList().ForEach(source => {
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ids.UnionWith(parser.ParseSource(source));
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});
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});
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}
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catch (Exception e) {
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Debug.LogError($"Failed to parse SKAdNetwork files due to following reason: {e.Message}");
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}
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if (!ids.Contains(k_UnitySkAdNetworkId)) {
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ids.Add(k_UnitySkAdNetworkId);
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}
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try {
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WriteSkAdNetworkIdsToInfoPlist(ids, pathToPlistFile);
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}
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catch (Exception e) {
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Debug.LogError($"Failed to update info.plist file due to following reason: {e.Message}");
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}
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}
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/// <summary>
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/// Write all plistValues to an existing Info.plist file
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/// </summary>
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internal static void WriteSkAdNetworkIdsToInfoPlist(HashSet<string> skAdNetworkIds, string outputPath)
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{
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var infoPlistPath = outputPath + "/Info.plist";
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var plist = new PlistDocument();
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plist.ReadFromString(File.ReadAllText(infoPlistPath));
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var root = plist.root;
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if (root == null) {
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Debug.LogWarning("[Unity SKAdNetwork Parser] Unable to parse info.plist. Unable to add SkAdNetwork Identifiers.");
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return;
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}
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if(!root.values?.ContainsKey(k_SkAdNetworkItems) ?? false) {
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root.CreateArray(k_SkAdNetworkItems);
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}
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var adNetworkItems = root[k_SkAdNetworkItems].AsArray();
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if (adNetworkItems == null) {
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Debug.LogWarning("[Unity SKAdNetwork Parser] Unable to modify existing info.plist. Unable to add SkAdNetwork Identifiers.");
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return;
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}
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foreach (var adNetworkId in skAdNetworkIds) {
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if (!PlistContainsAdNetworkId(adNetworkItems, adNetworkId)) {
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adNetworkItems.AddDict().SetString(k_SkAdNetworkIdentifier, adNetworkId);
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}
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}
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File.WriteAllText(infoPlistPath, plist.WriteToString());
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}
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/// <summary>
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/// Check if the value is already contained in the plist
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/// </summary>
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internal static bool PlistContainsAdNetworkId(PlistElementArray adNetworkItems, string adNetworkId)
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{
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foreach(var adNetworkItem in adNetworkItems.values)
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{
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var item = adNetworkItem.AsDict();
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if(item.values.TryGetValue(k_SkAdNetworkIdentifier, out var value))
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{
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if(value.AsString() == adNetworkId)
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{
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return true;
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}
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}
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}
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return false;
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}
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}
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}
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#endif //UNITY_2018_1_OR_NEWER
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