b486678290
Library -Artifacts
107 lines
2.9 KiB
C#
107 lines
2.9 KiB
C#
using System;
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using UnityEngine;
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namespace UnityEditor
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{
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/// <summary>
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/// Data structure to hold Name ID pair.
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/// </summary>
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[Serializable]
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public class SpriteNameFileIdPair : IEquatable<SpriteNameFileIdPair>
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{
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[SerializeField]
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private string m_Name;
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[SerializeField]
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private long m_FileId;
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[SerializeField]
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private GUID m_GUID;
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/// <summary>
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/// Name property.
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/// </summary>
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public string name
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{
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get { return m_Name; }
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set { m_Name = value; }
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}
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/// <summary>
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/// FileId property. This property is obsolete. Please use GetFileGUID and SetFileGUID instead.
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/// </summary>
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[Obsolete("Property obsolete. Please use GetFileGUID and SetFileGUID instead.")]
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public long fileId
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{
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get { return m_FileId; }
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set
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{
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m_FileId = value;
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SetFileGUID(GUID.CreateGUIDFromSInt64(m_FileId));
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}
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}
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/// <summary>
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/// Returns the ID used for the name.
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/// </summary>
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/// <returns>GUID value.</returns>
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public GUID GetFileGUID()
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{
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return m_GUID;
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}
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/// <summary>
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/// Sets the ID used for the name.
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/// </summary>
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/// <param name="value">GUID value to set.</param>
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public void SetFileGUID(GUID value)
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{
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if (value.Empty())
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value = GUID.Generate();
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m_GUID = value;
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}
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/// <summary>
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/// Default constructor.
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/// </summary>
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public SpriteNameFileIdPair() {}
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/// <summary>
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/// Constructor to initialize name and fileID.
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/// </summary>
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public SpriteNameFileIdPair(string name, GUID fileId)
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{
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this.name = name;
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SetFileGUID(fileId);
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}
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/// <summary>
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/// Custom hashcode generation.
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/// </summary>
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/// <returns>Int value representing the hash value.</returns>
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public override int GetHashCode()
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{
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return (name ?? string.Empty).GetHashCode() ^ m_GUID.GetHashCode();
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}
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/// <summary>
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/// Override Equal operator.
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/// </summary>
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/// <param name="obj">Object to compare.</param>
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/// <returns>True if the same. False otherwise.</returns>
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public override bool Equals(object obj)
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{
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var pair = obj as SpriteNameFileIdPair;
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return pair != null && Equals(pair);
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}
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/// <summary>
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/// Override Equal operator.
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/// </summary>
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/// <param name="pair">Object to compare.</param>
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/// <returns>True if the same. False otherwise.</returns>
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public bool Equals(SpriteNameFileIdPair pair)
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{
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return pair != null && name == pair.name && GetFileGUID() == pair.GetFileGUID();
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}
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}
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}
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