Firstborn/Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

53 lines
1.4 KiB
C#

using System;
namespace UnityEngine.Rendering.PostProcessing
{
/// <summary>
/// Use this attribute to draw a trackball in the inspector.
/// </summary>
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
public sealed class TrackballAttribute : Attribute
{
/// <summary>
/// Trackball modes. These are used to compute and display pre-filtered trackball vales in
/// the inspector.
/// </summary>
public enum Mode
{
/// <summary>
/// Don't display pre-filtered values.
/// </summary>
None,
/// <summary>
/// Display pre-filtered lift values.
/// </summary>
Lift,
/// <summary>
/// Display pre-filtered gamma values.
/// </summary>
Gamma,
/// <summary>
/// Display pre-filtered grain values.
/// </summary>
Gain
}
/// <summary>
/// The mode used to display pre-filtered values in the inspector.
/// </summary>
public readonly Mode mode;
/// <summary>
/// Creates a new attribute.
/// </summary>
/// <param name="mode">A mode used to display pre-filtered values in the inspector</param>
public TrackballAttribute(Mode mode)
{
this.mode = mode;
}
}
}