53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
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using System;
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namespace UnityEngine.Rendering.PostProcessing
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{
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/// <summary>
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/// Use this attribute to draw a trackball in the inspector.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
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public sealed class TrackballAttribute : Attribute
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{
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/// <summary>
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/// Trackball modes. These are used to compute and display pre-filtered trackball vales in
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/// the inspector.
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/// </summary>
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public enum Mode
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{
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/// <summary>
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/// Don't display pre-filtered values.
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/// </summary>
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None,
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/// <summary>
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/// Display pre-filtered lift values.
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/// </summary>
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Lift,
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/// <summary>
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/// Display pre-filtered gamma values.
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/// </summary>
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Gamma,
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/// <summary>
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/// Display pre-filtered grain values.
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/// </summary>
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Gain
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}
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/// <summary>
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/// The mode used to display pre-filtered values in the inspector.
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/// </summary>
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public readonly Mode mode;
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/// <summary>
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/// Creates a new attribute.
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/// </summary>
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/// <param name="mode">A mode used to display pre-filtered values in the inspector</param>
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public TrackballAttribute(Mode mode)
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{
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this.mode = mode;
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}
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}
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}
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