9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using NUnit.Framework;
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using Unity.Mathematics;
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namespace Burst.Compiler.IL.Tests
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{
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[TestFixture]
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internal partial class Matrices
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{
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[TestCompiler(typeof(ReturnBox))]
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public static unsafe void TestIdentityFloat4x4(float4x4* mat)
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{
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*mat = float4x4.identity;
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}
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[TestCompiler(typeof(ReturnBox))]
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public static unsafe void TestIdentityFloat3x3(float3x3* mat)
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{
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*mat = float3x3.identity;
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}
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[TestCompiler(typeof(ReturnBox))]
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public static unsafe void TestIdentityFloat2x2(float2x2* mat)
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{
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*mat = float2x2.identity;
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}
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[TestCompiler(typeof(ReturnBox))]
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public static unsafe void TestLookAt(float4x4* mat)
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{
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*mat = float4x4.LookAt(new float3(0, 0, 1), new float3(0, 1, 0), new float3(1, 0, 0));
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}
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private static readonly float4x4 StaticMat = new float4x4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
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[TestCompiler(typeof(ReturnBox))]
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public static unsafe void TestStaticLoad(float4x4* mat)
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{
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*mat = StaticMat;
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}
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}
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}
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