Firstborn/Library/PackageCache/com.unity.burst@1.8.4/Tests/Runtime/Shared/091-Matrices.cs

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2023-03-28 13:24:16 -04:00
using NUnit.Framework;
using Unity.Mathematics;
namespace Burst.Compiler.IL.Tests
{
[TestFixture]
internal partial class Matrices
{
[TestCompiler(typeof(ReturnBox))]
public static unsafe void TestIdentityFloat4x4(float4x4* mat)
{
*mat = float4x4.identity;
}
[TestCompiler(typeof(ReturnBox))]
public static unsafe void TestIdentityFloat3x3(float3x3* mat)
{
*mat = float3x3.identity;
}
[TestCompiler(typeof(ReturnBox))]
public static unsafe void TestIdentityFloat2x2(float2x2* mat)
{
*mat = float2x2.identity;
}
[TestCompiler(typeof(ReturnBox))]
public static unsafe void TestLookAt(float4x4* mat)
{
*mat = float4x4.LookAt(new float3(0, 0, 1), new float3(0, 1, 0), new float3(1, 0, 0));
}
private static readonly float4x4 StaticMat = new float4x4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
[TestCompiler(typeof(ReturnBox))]
public static unsafe void TestStaticLoad(float4x4* mat)
{
*mat = StaticMat;
}
}
}