Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Editor/Build/BuildPipelineTasks/ExtractDataTask.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

62 lines
1.8 KiB
C#

using System;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Injector;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.AddressableAssets.Build.BuildPipelineTasks
{
/// <summary>
/// The BuildTask used to extract write data from the build.
/// </summary>
public class ExtractDataTask : IBuildTask
{
/// <summary>
/// The ExtractDataTask version.
/// </summary>
public int Version { get { return 1; } }
/// <summary>
/// Get the injected dependency data of the task.
/// </summary>
public IDependencyData DependencyData { get { return m_DependencyData; } }
/// <summary>
/// Get the injected write data of the task.
/// </summary>
public IBundleWriteData WriteData { get { return m_WriteData; } }
/// <summary>
/// Get the injected build cache of the task.
/// </summary>
public IBuildCache BuildCache { get { return m_BuildCache; } }
/// <summary>
/// The build context of the task.
/// </summary>
public IBuildContext BuildContext { get { return m_BuildContext; } }
#pragma warning disable 649
[InjectContext(ContextUsage.In)]
IDependencyData m_DependencyData;
[InjectContext(ContextUsage.In)]
IBundleWriteData m_WriteData;
[InjectContext(ContextUsage.In)]
IBuildCache m_BuildCache;
[InjectContext(ContextUsage.In)]
internal IBuildContext m_BuildContext;
#pragma warning restore 649
/// <summary>
/// Runs the ExtractDataTask. The data for this task is all injected context so no operations are performed in the Run step.
/// </summary>
/// <returns>Success.</returns>
public ReturnCode Run()
{
return ReturnCode.Success;
}
}
}