
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using System;
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using UnityEditor.Build.Pipeline;
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using UnityEditor.Build.Pipeline.Injector;
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using UnityEditor.Build.Pipeline.Interfaces;
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namespace UnityEditor.AddressableAssets.Build.BuildPipelineTasks
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{
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/// <summary>
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/// The BuildTask used to extract write data from the build.
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/// </summary>
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public class ExtractDataTask : IBuildTask
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{
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/// <summary>
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/// The ExtractDataTask version.
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/// </summary>
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public int Version { get { return 1; } }
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/// <summary>
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/// Get the injected dependency data of the task.
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/// </summary>
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public IDependencyData DependencyData { get { return m_DependencyData; } }
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/// <summary>
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/// Get the injected write data of the task.
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/// </summary>
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public IBundleWriteData WriteData { get { return m_WriteData; } }
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/// <summary>
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/// Get the injected build cache of the task.
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/// </summary>
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public IBuildCache BuildCache { get { return m_BuildCache; } }
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/// <summary>
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/// The build context of the task.
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/// </summary>
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public IBuildContext BuildContext { get { return m_BuildContext; } }
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#pragma warning disable 649
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[InjectContext(ContextUsage.In)]
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IDependencyData m_DependencyData;
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[InjectContext(ContextUsage.In)]
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IBundleWriteData m_WriteData;
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[InjectContext(ContextUsage.In)]
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IBuildCache m_BuildCache;
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[InjectContext(ContextUsage.In)]
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internal IBuildContext m_BuildContext;
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#pragma warning restore 649
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/// <summary>
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/// Runs the ExtractDataTask. The data for this task is all injected context so no operations are performed in the Run step.
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/// </summary>
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/// <returns>Success.</returns>
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public ReturnCode Run()
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{
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return ReturnCode.Success;
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}
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}
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}
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