9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
62 lines
2.3 KiB
Markdown
62 lines
2.3 KiB
Markdown
# Create and assign a graph to a new GameObject
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You can use the empty graph creation flow to create a new graph file and assign it to a new GameObject. Visual Scripting automatically creates a new GameObject with the required components for the new graph file.
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![The Empty Graph Creation Flow window](images\vs-empty-graph-create-flow.png)
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For more information on other ways to create a graph file, see [Create a new graph file](vs-create-graph.md).
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To create a new graph and assign it to a new GameObject:
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1. [!include[open-hierarchy-window](./snippets/vs-open-hierarchy-window.md)]
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1. In the Hierarchy window, select the GameObject where you want to assign the new graph.
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2. [!include[visual-scripting-window](./snippets/vs-visual-scripting-window.md)]
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3. Expand **Create new Script Graph**.
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1. Select **on new game object**.
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4. Choose a location to save the new graph file.
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1. Enter a name for the graph.
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1. Select **Save**.
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> [!NOTE]
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> The GameObject you create with this method has the same name as the graph file. After you have named and saved the graph file, the GameObject appears in the Hierarchy.
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The new graph file automatically opens in a new window.
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![A new Script Graph, created with the empty graph creation flow with the On New GameObject option.](images\vs-new-graph-new-gameobject.png)
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## Create a State Graph
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To create a new State Graph and assign it to a new GameObject:
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1. [!include[open-hierarchy-window](./snippets/vs-open-hierarchy-window.md)]
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1. In the Hierarchy window, select the GameObject where you want to assign the new graph.
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2. [!include[visual-scripting-window](./snippets/vs-visual-scripting-window.md)]
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3. Expand **Create new State Graph**.
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1. Select **on new game object**.
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4. Choose a location to save the new graph file.
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1. Enter a name for the graph.
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1. Select **Save**.
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> [!NOTE]
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> The GameObject you create with this method has the same name as the graph file. After you have named and saved the graph file, the GameObject appears in the Hierarchy.
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The new graph file automatically opens in a new window.
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## Next steps
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After you create your new graph, attach it to a Script Machine or State Machine to use it in your application. For more information, see [Attach a graph file to a Script Machine or State Machine](vs-attach-graph-machine.md).
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