Firstborn/Library/PackageCache/com.unity.scriptablebuildpi.../Editor/Shared/BuildExtendedAssetData.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

26 lines
787 B
C#

using System;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline
{
/// <summary>
/// Basic implementation of IBuildExtendedAssetData. Stores the extended data about an asset in the build.
/// <seealso cref="IBuildExtendedAssetData"/>
/// </summary>
[Serializable]
public class BuildExtendedAssetData : IBuildExtendedAssetData
{
/// <inheritdoc />
public Dictionary<GUID, ExtendedAssetData> ExtendedData { get; private set; }
/// <summary>
/// Default constructor, initializes properties to defaults
/// </summary>
public BuildExtendedAssetData()
{
ExtendedData = new Dictionary<GUID, ExtendedAssetData>();
}
}
}