using System; using System.Collections.Generic; using UnityEditor.Build.Pipeline.Interfaces; namespace UnityEditor.Build.Pipeline { /// /// Basic implementation of IBuildExtendedAssetData. Stores the extended data about an asset in the build. /// /// [Serializable] public class BuildExtendedAssetData : IBuildExtendedAssetData { /// public Dictionary ExtendedData { get; private set; } /// /// Default constructor, initializes properties to defaults /// public BuildExtendedAssetData() { ExtendedData = new Dictionary(); } } }