using System;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline
{
///
/// Basic implementation of IBuildExtendedAssetData. Stores the extended data about an asset in the build.
///
///
[Serializable]
public class BuildExtendedAssetData : IBuildExtendedAssetData
{
///
public Dictionary ExtendedData { get; private set; }
///
/// Default constructor, initializes properties to defaults
///
public BuildExtendedAssetData()
{
ExtendedData = new Dictionary();
}
}
}