9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
19 lines
648 B
HLSL
19 lines
648 B
HLSL
#ifndef UNITY_COMMON_DEPRECATED_INCLUDED
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#define UNITY_COMMON_DEPRECATED_INCLUDED
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// Function that are in this file shouldn't be use. they are obsolete and could be removed in the future
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// they are here to keep compatibility with previous version
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#if !defined(SHADER_API_GLES)
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// Please use void LODDitheringTransition(uint2 fadeMaskSeed, float ditherFactor)
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void LODDitheringTransition(uint3 fadeMaskSeed, float ditherFactor)
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{
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ditherFactor = ditherFactor < 0.0 ? 1 + ditherFactor : ditherFactor;
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float p = GenerateHashedRandomFloat(fadeMaskSeed);
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p = (ditherFactor >= 0.5) ? p : 1 - p;
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clip(ditherFactor - p);
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}
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#endif
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#endif
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