#ifndef UNITY_COMMON_DEPRECATED_INCLUDED #define UNITY_COMMON_DEPRECATED_INCLUDED // Function that are in this file shouldn't be use. they are obsolete and could be removed in the future // they are here to keep compatibility with previous version #if !defined(SHADER_API_GLES) // Please use void LODDitheringTransition(uint2 fadeMaskSeed, float ditherFactor) void LODDitheringTransition(uint3 fadeMaskSeed, float ditherFactor) { ditherFactor = ditherFactor < 0.0 ? 1 + ditherFactor : ditherFactor; float p = GenerateHashedRandomFloat(fadeMaskSeed); p = (ditherFactor >= 0.5) ? p : 1 - p; clip(ditherFactor - p); } #endif #endif