Library -Artifacts
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collections-overview |
Unity Collections package
This package provides unmanaged data structures that can be used in jobs and Burst-compiled code.
The collections provided by this package fall into three categories:
- The collection types in
Unity.Collections
whose names start withNative-
have safety checks for ensuring that they're properly disposed and are used in a thread-safe manner. - The collection types in
Unity.Collections.LowLevel.Unsafe
whose names start withUnsafe-
do not have these safety checks. - The remaining collection types are not allocated and contain no pointers, so effectively their disposal and thread safety are never a concern. These types hold only small amounts of data.
The Native-
types perform safety checks to ensure that indexes passed to their methods are in bounds, but the other types in most cases do not.
Several Native-
types have Unsafe-
equivalents, for example, NativeList
has UnsafeList
, and NativeHashMap
has UnsafeHashMap
.
While you should generally prefer using the Native-
collections over their Unsafe-
equivalents, Native-
collections cannot contain other Native-
collections (owing to the implementation of their safety checks). So if, say, you want a list of lists, you can have a NativeList<UnsafeList<T>>
or an UnsafeList<UnsafeList<T>>
, but you cannot have a NativeList<NativeList<T>>
.
When safety checks are disabled, there is generally no significant performance difference between a Native-
type and its Unsafe-
equivalent. In fact, most Native-
collections are implemented simply as wrappers of their Unsafe-
counterparts. For example, NativeList
is comprised of an UnsafeList
plus a few handles used by the safety checks.
For more information on the specific collection types, see the documentation on Collection types