Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Editor/Build/ShaderBundleNaming.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

27 lines
747 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.AddressableAssets.Build
{
/// <summary>
/// Naming conventions for the built-in shader bundle name prefix.
/// </summary>
public enum ShaderBundleNaming
{
/// <summary>
/// Set the built-in shader bundle name prefix to the hash of the project name.
/// </summary>
ProjectName,
/// <summary>
/// Set the built-in shader bundle name prefix to the guid of the default group.
/// </summary>
DefaultGroupGuid,
/// <summary>
/// Set the built-in shader bundle name prefix to the user specified value.
/// </summary>
Custom
}
}