using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.AddressableAssets.Build
{
///
/// Naming conventions for the built-in shader bundle name prefix.
///
public enum ShaderBundleNaming
{
///
/// Set the built-in shader bundle name prefix to the hash of the project name.
///
ProjectName,
///
/// Set the built-in shader bundle name prefix to the guid of the default group.
///
DefaultGroupGuid,
///
/// Set the built-in shader bundle name prefix to the user specified value.
///
Custom
}
}