using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.AddressableAssets.Build { /// /// Naming conventions for the built-in shader bundle name prefix. /// public enum ShaderBundleNaming { /// /// Set the built-in shader bundle name prefix to the hash of the project name. /// ProjectName, /// /// Set the built-in shader bundle name prefix to the guid of the default group. /// DefaultGroupGuid, /// /// Set the built-in shader bundle name prefix to the user specified value. /// Custom } }