7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
26 lines
586 B
C#
26 lines
586 B
C#
using System;
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using System.Collections.Generic;
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using ModTool.Shared;
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namespace ModTool.Editor.Exporting
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{
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/// <summary>
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/// Class that stores data during the exporting process.
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/// </summary>
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[Serializable]
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public class ExportData
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{
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public List<Asset> assemblyDefinitions = new List<Asset>();
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public List<Asset> assemblies = new List<Asset>();
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public List<Asset> assets = new List<Asset>();
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public List<Asset> scenes = new List<Asset>();
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public ModContent content = 0;
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public string loadedScene;
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}
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}
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