using System; using System.Collections.Generic; using ModTool.Shared; namespace ModTool.Editor.Exporting { /// /// Class that stores data during the exporting process. /// [Serializable] public class ExportData { public List assemblyDefinitions = new List(); public List assemblies = new List(); public List assets = new List(); public List scenes = new List(); public ModContent content = 0; public string loadedScene; } }