using System;
using System.Collections.Generic;
using ModTool.Shared;
namespace ModTool.Editor.Exporting
{
///
/// Class that stores data during the exporting process.
///
[Serializable]
public class ExportData
{
public List assemblyDefinitions = new List();
public List assemblies = new List();
public List assets = new List();
public List scenes = new List();
public ModContent content = 0;
public string loadedScene;
}
}