4ff395c862
Finished the NPC Creator tool
241 lines
8.3 KiB
C#
241 lines
8.3 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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namespace UnityEditor.TerrainTools
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{
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/// <summary>
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/// Provides a collection class for mapping string and integer values to <see cref="RTHandle"/>s.
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/// </summary>
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public class RTHandleCollection : System.IDisposable
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{
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private bool m_Disposed;
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private Dictionary< int, RTHandle > m_Handles;
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private Dictionary< int, GraphicsFormat > m_Formats;
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private Dictionary< string, int > m_NameToHash;
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private Dictionary< int, string > m_HashToName;
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private List< int > m_Hashes;
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/// <summary>
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/// Access an RTHandle using an <c>int</c> hash.
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/// </summary>
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public RTHandle this[int hash] {
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get
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{
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if (m_Handles.ContainsKey(hash))
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{
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return m_Handles[hash];
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}
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return null;
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}
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set
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{
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m_Handles[hash] = value;
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}
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}
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/// <summary>
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/// Access an RTHandle using a <c>string</c>.
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/// </summary>
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public RTHandle this[string name] {
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get
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{
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if (m_NameToHash.ContainsKey(name))
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{
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return m_Handles[m_NameToHash[name]];
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}
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return null;
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}
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set
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{
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m_Handles[m_NameToHash[name]] = value;
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}
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}
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/// <summary>
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/// Initializes and returns an instance of RTHandleCollection.
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/// </summary>
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public RTHandleCollection()
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{
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m_Handles = new Dictionary<int, RTHandle>();
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m_Formats = new Dictionary<int, GraphicsFormat>();
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m_NameToHash = new Dictionary<string, int>();
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m_HashToName = new Dictionary<int, string>();
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m_Hashes = new List<int>();
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}
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/// <summary>
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/// Adds an <see cref="RTHandle"/> description to the RTHandleCollection for later use when you call <see cref="GatherRTHandles"/>.
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/// </summary>
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/// <param name="hash">The hash or integer value used to identify the RTHandle.</param>
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/// <param name="name">The name used to identify the RTHandle.</param>
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/// <param name="format">The <see cref="GraphicsFormat"/> to use for the RTHandle description.</param>
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public void AddRTHandle(int hash, string name, GraphicsFormat format)
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{
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if (!m_Handles.ContainsKey(hash))
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{
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m_NameToHash.Add(name, hash);
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m_HashToName.Add(hash, name);
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m_Handles.Add(hash, null);
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m_Formats.Add(hash, format);
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m_Hashes.Add(hash);
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}
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else
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{
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// if the RTHandle already exists, assume they are changing the descriptor
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m_Formats[hash] = format;
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m_NameToHash[name] = hash;
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m_HashToName[hash] = name;
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}
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}
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/// <summary>
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/// Checks to see if an <see cref="RTHandle"/> with the provided name already exists.
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/// </summary>
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/// <param name="name">The name used to identify an RTHandle in this RTHandleCollection.</param>
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/// <returns>Returns <c>true</c> if the RTHandle exists.</returns>
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public bool ContainsRTHandle(string name)
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{
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return m_NameToHash.ContainsKey(name);
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}
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/// <summary>
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/// Checks to see if an <see cref="RTHandle"/> with the provided hash value already exists.
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/// </summary>
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/// <param name="hash">The hash or integer value used to identify an RTHandle in this RTHandleCollection.</param>
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/// <returns>Returns the RTHandle reference associated with the provided hash or integer value. Returns <c>NULL</c> if the key isn't found.</returns>
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public RTHandle GetRTHandle(int hash)
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{
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if (m_Handles.ContainsKey(hash))
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{
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return m_Handles[hash];
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}
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return null;
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}
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/// <summary>
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/// Gathers all added <see cref="RTHandle"/>s using the <c>width</c>, <c>height</c>, and <c>depth</c> values, if provided.
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/// </summary>
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/// <param name="width">The width of the RTHandle to gather.</param>
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/// <param name="height">The height of the RTHandle to gather.</param>
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/// <param name="depth">The optional depth of the RTHandle to gather.</param>
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public void GatherRTHandles(int width, int height, int depth = 0)
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{
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foreach (int key in m_Hashes)
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{
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var desc = new RenderTextureDescriptor(width, height, m_Formats[key], depth);
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m_Handles[key] = RTUtils.GetNewHandle(desc).WithName(m_HashToName[key]);
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m_Handles[key].RT.Create();
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}
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}
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/// <summary>
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/// Releases the gathered <see cref="RTHandle"/> resources.
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/// </summary>
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public void ReleaseRTHandles()
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{
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foreach (int key in m_Hashes)
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{
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if (m_Handles[key] != null)
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{
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var handle = m_Handles[key];
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RTUtils.Release(handle);
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m_Handles[key] = null;
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}
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}
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}
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/// <summary>
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/// Renders a debug GUI in the SceneView that displays all the <see cref="RTHandle"/>s in this RTHandleCollection.
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/// </summary>
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/// <param name="size">The size used to draw the Textures.</param>
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public void OnSceneGUI(float size)
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{
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const float padding = 10;
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Handles.BeginGUI();
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{
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Color prev = GUI.color;
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Rect rect = new Rect(padding, padding, size, size);
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foreach (KeyValuePair<int, RTHandle> p in m_Handles)
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{
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GUI.color = new Color(1, 0, 1, 1);
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GUI.DrawTexture(rect, Texture2D.whiteTexture, ScaleMode.ScaleToFit);
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GUI.color = Color.white;
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if (p.Value != null)
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{
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GUI.DrawTexture(rect, p.Value, ScaleMode.ScaleToFit, false);
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}
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else
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{
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GUI.Label(rect, "NULL");
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}
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Rect labelRect = rect;
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labelRect.y = rect.yMax;
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labelRect.height = EditorGUIUtility.singleLineHeight;
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GUI.Box(labelRect, m_HashToName[p.Key], Styles.box);
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rect.y += padding + size + EditorGUIUtility.singleLineHeight;
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if (rect.yMax + EditorGUIUtility.singleLineHeight > Screen.height - EditorGUIUtility.singleLineHeight * 2)
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{
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rect.y = padding;
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rect.x = rect.xMax + padding;
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}
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}
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GUI.color = prev;
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}
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Handles.EndGUI();
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}
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/// <summary>
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/// Calls the overridden <see cref="Dispose(bool)"/> method.
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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}
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/// <summary>
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/// Releases the gathered <see cref="RTHandle"/> resources, and clears the RTHandleCollection <c>Dictionary</c>.
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/// </summary>
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/// <remarks>Override this method if you create a class that derives from RTHandleCollection.</remarks>
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/// <param name="dispose">Whether to dispose resources when clearing releasing the RTHandleCollection.
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/// When the value is <c>true</c>, Unity disposes of resources. Otherwise, Unity does not dispose of resources.</param>
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/// <seealso cref="ReleaseRTHandles"/>
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public virtual void Dispose(bool dispose)
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{
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if (m_Disposed)
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return;
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if (!dispose)
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return;
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ReleaseRTHandles();
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m_Handles.Clear();
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m_Disposed = true;
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}
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private static class Styles
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{
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public static GUIStyle box;
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static Styles()
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{
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box = new GUIStyle(EditorStyles.helpBox);
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box.normal.textColor = Color.white;
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}
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}
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}
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}
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