4ff395c862
Finished the NPC Creator tool
74 lines
2.5 KiB
C#
74 lines
2.5 KiB
C#
using System;
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namespace UnityEditor.TerrainTools
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{
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internal class DefaultBrushModifierKeys : IBrushModifierKeyController
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{
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public event Action<BrushModifierKey> OnModifierPressed;
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public event Action<BrushModifierKey> OnModifierReleased;
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private static readonly BrushShortcutHandler<BrushModifierKey> s_ShortcutHandler = new BrushShortcutHandler<BrushModifierKey>();
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private void HandleModifier1Pressed()
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{
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OnModifierPressed?.Invoke(BrushModifierKey.BRUSH_MOD_1);
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}
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private void HandleModifier1Released()
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{
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OnModifierReleased?.Invoke(BrushModifierKey.BRUSH_MOD_1);
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}
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private void HandleModifier2Pressed()
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{
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OnModifierPressed?.Invoke(BrushModifierKey.BRUSH_MOD_2);
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}
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private void HandleModifier2Released()
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{
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OnModifierReleased?.Invoke(BrushModifierKey.BRUSH_MOD_2);
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}
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private void HandleModifier3Pressed()
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{
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OnModifierPressed?.Invoke(BrushModifierKey.BRUSH_MOD_3);
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}
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private void HandleModifier3Released()
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{
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OnModifierReleased?.Invoke(BrushModifierKey.BRUSH_MOD_3);
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}
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private void HandleInvertStrengthPressed()
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{
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OnModifierPressed?.Invoke(BrushModifierKey.BRUSH_MOD_INVERT);
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}
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private void HandleInvertStrengthReleased()
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{
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OnModifierReleased?.Invoke(BrushModifierKey.BRUSH_MOD_INVERT);
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}
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public void OnEnterToolMode()
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{
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s_ShortcutHandler.AddActions(BrushModifierKey.BRUSH_MOD_1, HandleModifier1Pressed, HandleModifier1Released);
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s_ShortcutHandler.AddActions(BrushModifierKey.BRUSH_MOD_2, HandleModifier2Pressed, HandleModifier2Released);
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s_ShortcutHandler.AddActions(BrushModifierKey.BRUSH_MOD_3, HandleModifier3Pressed, HandleModifier3Released);
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s_ShortcutHandler.AddActions(BrushModifierKey.BRUSH_MOD_INVERT, HandleInvertStrengthPressed, HandleInvertStrengthReleased);
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}
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public void OnExitToolMode()
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{
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s_ShortcutHandler.RemoveActions(BrushModifierKey.BRUSH_MOD_1);
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s_ShortcutHandler.RemoveActions(BrushModifierKey.BRUSH_MOD_2);
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s_ShortcutHandler.RemoveActions(BrushModifierKey.BRUSH_MOD_3);
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s_ShortcutHandler.RemoveActions(BrushModifierKey.BRUSH_MOD_INVERT);
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}
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public bool ModifierActive(BrushModifierKey k)
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{
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return s_ShortcutHandler.IsShortcutPressed(k);
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}
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}
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}
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