959e80cf72
assets upload description.
187 lines
7.5 KiB
C#
187 lines
7.5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using RPGCreationKit;
|
|
|
|
|
|
namespace RPGCreationKit
|
|
{
|
|
/// <summary>
|
|
/// Custom editor for Goto class, just for hide/show fields dinamically
|
|
/// </summary>
|
|
[CustomEditor(typeof(Goto))]
|
|
public class GotoEditor : Editor
|
|
{
|
|
public MonoScript[] allResultScripts;
|
|
|
|
public override void OnInspectorGUI()
|
|
{
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.Space();
|
|
|
|
|
|
var main = target as Goto;
|
|
|
|
if (allResultScripts == null) allResultScripts = NodesHelper.GetAllResultScripts<ResultScript>();
|
|
|
|
|
|
EditorGUILayout.BeginHorizontal();
|
|
EditorGUILayout.PrefixLabel("OnEnter Result Script:");
|
|
|
|
var onEnterResultScript = serializedObject.FindProperty("onEnterResultScript");
|
|
|
|
string onEnterResultScriptMenuValue = string.IsNullOrEmpty(onEnterResultScript.stringValue) ? "-None-" : onEnterResultScript.stringValue;
|
|
if (GUILayout.Button(new GUIContent(onEnterResultScriptMenuValue, onEnterResultScriptMenuValue)))
|
|
{
|
|
// create the menu and add items to it
|
|
GenericMenu menu = new GenericMenu();
|
|
|
|
menu.AddDisabledItem(new GUIContent("Result Scripts"));
|
|
|
|
menu.AddSeparator("");
|
|
|
|
menu.AddItem(new GUIContent("None"), false, Callback, new ScriptElementData(onEnterResultScript, ""));
|
|
for (int i = 0; i < allResultScripts.Length; i++)
|
|
{
|
|
menu.AddItem(new GUIContent(allResultScripts[i].name), (allResultScripts[i].GetClass().Namespace + "." + allResultScripts[i].name) == onEnterResultScriptMenuValue, Callback, new ScriptElementData(onEnterResultScript, allResultScripts[i].GetClass().Namespace + "." + allResultScripts[i].name));
|
|
}
|
|
|
|
menu.ShowAsContext();
|
|
}
|
|
EditorGUILayout.EndHorizontal();
|
|
|
|
EditorGUILayout.Space(10);
|
|
|
|
EditorGUILayout.BeginHorizontal();
|
|
EditorGUILayout.PrefixLabel("OnEnter Result Script:");
|
|
|
|
var onExitResultScript = serializedObject.FindProperty("onExitResultScript");
|
|
|
|
string onExitResultScriptMenuValue = string.IsNullOrEmpty(onExitResultScript.stringValue) ? "-None-" : onExitResultScript.stringValue;
|
|
if (GUILayout.Button(new GUIContent(onExitResultScriptMenuValue, onExitResultScriptMenuValue)))
|
|
{
|
|
// create the menu and add items to it
|
|
GenericMenu menu = new GenericMenu();
|
|
|
|
menu.AddDisabledItem(new GUIContent("Result Scripts"));
|
|
|
|
menu.AddSeparator("");
|
|
|
|
menu.AddItem(new GUIContent("None"), false, Callback, new ScriptElementData(onExitResultScript, ""));
|
|
for (int i = 0; i < allResultScripts.Length; i++)
|
|
{
|
|
menu.AddItem(new GUIContent(allResultScripts[i].name), (allResultScripts[i].GetClass().Namespace + "." + allResultScripts[i].name) == onExitResultScriptMenuValue, Callback, new ScriptElementData(onExitResultScript, allResultScripts[i].GetClass().Namespace + "." + allResultScripts[i].name));
|
|
}
|
|
|
|
menu.ShowAsContext();
|
|
}
|
|
EditorGUILayout.EndHorizontal();
|
|
|
|
EditorGUILayout.Space(10);
|
|
|
|
var onEnterEvents = serializedObject.FindProperty("onEnterEvents");
|
|
var onExitEvents = serializedObject.FindProperty("onExitEvents");
|
|
|
|
var collisionTarget = serializedObject.FindProperty("collisionTarget");
|
|
var npcs = serializedObject.FindProperty("NPCs");
|
|
|
|
var OnEnterDelayActivation = serializedObject.FindProperty("OnEnterDelayActivation");
|
|
var OnExitDelayActivation = serializedObject.FindProperty("OnExitDelayActivation");
|
|
|
|
var OnEnterAlreadyTriggered = serializedObject.FindProperty("OnEnterAlreadyTriggered");
|
|
var OnExitAlreadyTriggered = serializedObject.FindProperty("OnExitAlreadyTriggered");
|
|
|
|
var AllowMultipleOnEnterTriggering = serializedObject.FindProperty("AllowMultipleOnEnterTriggering");
|
|
var AllowMultipleOnExitTriggering = serializedObject.FindProperty("AllowMultipleOnExitTriggering");
|
|
|
|
var DestroyAfterOnEnter = serializedObject.FindProperty("DestroyAfterOnEnter");
|
|
var DestroyDelayOnEnter = serializedObject.FindProperty("DestroyDelayOnEnter");
|
|
|
|
var DestroyAfterOnExit = serializedObject.FindProperty("DestroyAfterOnExit");
|
|
var DestroyDelayOnExit = serializedObject.FindProperty("DestroyDelayOnExit");
|
|
|
|
|
|
var triggerGameObject = serializedObject.FindProperty("TriggerGameObject");
|
|
|
|
EditorGUILayout.LabelField("OnTriggerEnter Events:", EditorStyles.boldLabel);
|
|
EditorGUILayout.PropertyField(onEnterEvents, true);
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
EditorGUILayout.PropertyField(OnEnterDelayActivation, true);
|
|
EditorGUILayout.PropertyField(AllowMultipleOnEnterTriggering, true);
|
|
EditorGUILayout.PropertyField(DestroyAfterOnEnter, true);
|
|
if(DestroyAfterOnEnter.boolValue)
|
|
EditorGUILayout.PropertyField(DestroyDelayOnEnter, true);
|
|
|
|
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.Space();
|
|
|
|
EditorGUILayout.LabelField("OnTriggerExit Events:", EditorStyles.boldLabel);
|
|
EditorGUILayout.PropertyField(onExitEvents, true);
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
EditorGUILayout.PropertyField(OnExitDelayActivation, true);
|
|
EditorGUILayout.PropertyField(AllowMultipleOnExitTriggering, true);
|
|
EditorGUILayout.PropertyField(DestroyAfterOnExit, true);
|
|
if (DestroyAfterOnExit.boolValue)
|
|
EditorGUILayout.PropertyField(DestroyDelayOnExit, true);
|
|
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.Space();
|
|
|
|
EditorGUILayout.PropertyField(collisionTarget, true);
|
|
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.Space();
|
|
|
|
|
|
switch (main.collisionTarget)
|
|
{
|
|
case CollisionTargets.Player:
|
|
break;
|
|
case CollisionTargets.NPCs:
|
|
case CollisionTargets.PlayerAndNpcs:
|
|
EditorGUILayout.PropertyField(npcs, true);
|
|
break;
|
|
case CollisionTargets.TriggerGameObject:
|
|
EditorGUILayout.PropertyField(triggerGameObject);
|
|
break;
|
|
|
|
}
|
|
|
|
serializedObject.ApplyModifiedProperties();
|
|
}
|
|
|
|
|
|
public static MonoScript[] GetScriptAssetsOfType<T>()
|
|
{
|
|
MonoScript[] scripts = (MonoScript[])Object.FindObjectsOfTypeIncludingAssets(typeof(MonoScript));
|
|
|
|
List<MonoScript> result = new List<MonoScript>();
|
|
|
|
foreach (MonoScript m in scripts)
|
|
{
|
|
if (m.GetClass() != null && m.GetClass().IsSubclassOf(typeof(T)) && m.GetType() != typeof(Shader))
|
|
{
|
|
result.Add(m);
|
|
}
|
|
}
|
|
return result.ToArray();
|
|
}
|
|
|
|
void Callback(object obj)
|
|
{
|
|
ScriptElementData questScriptData = (ScriptElementData)obj;
|
|
questScriptData.property.stringValue = questScriptData.value;
|
|
|
|
questScriptData.property.serializedObject.ApplyModifiedProperties();
|
|
}
|
|
|
|
}
|
|
} |