using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using RPGCreationKit;
namespace RPGCreationKit
{
///
/// Custom editor for Goto class, just for hide/show fields dinamically
///
[CustomEditor(typeof(Goto))]
public class GotoEditor : Editor
{
public MonoScript[] allResultScripts;
public override void OnInspectorGUI()
{
EditorGUILayout.Space();
EditorGUILayout.Space();
var main = target as Goto;
if (allResultScripts == null) allResultScripts = NodesHelper.GetAllResultScripts();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("OnEnter Result Script:");
var onEnterResultScript = serializedObject.FindProperty("onEnterResultScript");
string onEnterResultScriptMenuValue = string.IsNullOrEmpty(onEnterResultScript.stringValue) ? "-None-" : onEnterResultScript.stringValue;
if (GUILayout.Button(new GUIContent(onEnterResultScriptMenuValue, onEnterResultScriptMenuValue)))
{
// create the menu and add items to it
GenericMenu menu = new GenericMenu();
menu.AddDisabledItem(new GUIContent("Result Scripts"));
menu.AddSeparator("");
menu.AddItem(new GUIContent("None"), false, Callback, new ScriptElementData(onEnterResultScript, ""));
for (int i = 0; i < allResultScripts.Length; i++)
{
menu.AddItem(new GUIContent(allResultScripts[i].name), (allResultScripts[i].GetClass().Namespace + "." + allResultScripts[i].name) == onEnterResultScriptMenuValue, Callback, new ScriptElementData(onEnterResultScript, allResultScripts[i].GetClass().Namespace + "." + allResultScripts[i].name));
}
menu.ShowAsContext();
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space(10);
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("OnEnter Result Script:");
var onExitResultScript = serializedObject.FindProperty("onExitResultScript");
string onExitResultScriptMenuValue = string.IsNullOrEmpty(onExitResultScript.stringValue) ? "-None-" : onExitResultScript.stringValue;
if (GUILayout.Button(new GUIContent(onExitResultScriptMenuValue, onExitResultScriptMenuValue)))
{
// create the menu and add items to it
GenericMenu menu = new GenericMenu();
menu.AddDisabledItem(new GUIContent("Result Scripts"));
menu.AddSeparator("");
menu.AddItem(new GUIContent("None"), false, Callback, new ScriptElementData(onExitResultScript, ""));
for (int i = 0; i < allResultScripts.Length; i++)
{
menu.AddItem(new GUIContent(allResultScripts[i].name), (allResultScripts[i].GetClass().Namespace + "." + allResultScripts[i].name) == onExitResultScriptMenuValue, Callback, new ScriptElementData(onExitResultScript, allResultScripts[i].GetClass().Namespace + "." + allResultScripts[i].name));
}
menu.ShowAsContext();
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space(10);
var onEnterEvents = serializedObject.FindProperty("onEnterEvents");
var onExitEvents = serializedObject.FindProperty("onExitEvents");
var collisionTarget = serializedObject.FindProperty("collisionTarget");
var npcs = serializedObject.FindProperty("NPCs");
var OnEnterDelayActivation = serializedObject.FindProperty("OnEnterDelayActivation");
var OnExitDelayActivation = serializedObject.FindProperty("OnExitDelayActivation");
var OnEnterAlreadyTriggered = serializedObject.FindProperty("OnEnterAlreadyTriggered");
var OnExitAlreadyTriggered = serializedObject.FindProperty("OnExitAlreadyTriggered");
var AllowMultipleOnEnterTriggering = serializedObject.FindProperty("AllowMultipleOnEnterTriggering");
var AllowMultipleOnExitTriggering = serializedObject.FindProperty("AllowMultipleOnExitTriggering");
var DestroyAfterOnEnter = serializedObject.FindProperty("DestroyAfterOnEnter");
var DestroyDelayOnEnter = serializedObject.FindProperty("DestroyDelayOnEnter");
var DestroyAfterOnExit = serializedObject.FindProperty("DestroyAfterOnExit");
var DestroyDelayOnExit = serializedObject.FindProperty("DestroyDelayOnExit");
var triggerGameObject = serializedObject.FindProperty("TriggerGameObject");
EditorGUILayout.LabelField("OnTriggerEnter Events:", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(onEnterEvents, true);
EditorGUILayout.Space();
EditorGUILayout.PropertyField(OnEnterDelayActivation, true);
EditorGUILayout.PropertyField(AllowMultipleOnEnterTriggering, true);
EditorGUILayout.PropertyField(DestroyAfterOnEnter, true);
if(DestroyAfterOnEnter.boolValue)
EditorGUILayout.PropertyField(DestroyDelayOnEnter, true);
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.LabelField("OnTriggerExit Events:", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(onExitEvents, true);
EditorGUILayout.Space();
EditorGUILayout.PropertyField(OnExitDelayActivation, true);
EditorGUILayout.PropertyField(AllowMultipleOnExitTriggering, true);
EditorGUILayout.PropertyField(DestroyAfterOnExit, true);
if (DestroyAfterOnExit.boolValue)
EditorGUILayout.PropertyField(DestroyDelayOnExit, true);
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.PropertyField(collisionTarget, true);
EditorGUILayout.Space();
EditorGUILayout.Space();
switch (main.collisionTarget)
{
case CollisionTargets.Player:
break;
case CollisionTargets.NPCs:
case CollisionTargets.PlayerAndNpcs:
EditorGUILayout.PropertyField(npcs, true);
break;
case CollisionTargets.TriggerGameObject:
EditorGUILayout.PropertyField(triggerGameObject);
break;
}
serializedObject.ApplyModifiedProperties();
}
public static MonoScript[] GetScriptAssetsOfType()
{
MonoScript[] scripts = (MonoScript[])Object.FindObjectsOfTypeIncludingAssets(typeof(MonoScript));
List result = new List();
foreach (MonoScript m in scripts)
{
if (m.GetClass() != null && m.GetClass().IsSubclassOf(typeof(T)) && m.GetType() != typeof(Shader))
{
result.Add(m);
}
}
return result.ToArray();
}
void Callback(object obj)
{
ScriptElementData questScriptData = (ScriptElementData)obj;
questScriptData.property.stringValue = questScriptData.value;
questScriptData.property.serializedObject.ApplyModifiedProperties();
}
}
}