b486678290
Library -Artifacts
34 lines
2.4 KiB
Markdown
34 lines
2.4 KiB
Markdown
# Storyboard
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Use the Cinemachine Storyboard [extension](CinemachineVirtualCameraExtensions.md) to let artists, producers, and directors contribute to your game development. Cinemachine Storyboard places a still image in screen space over the output of the Unity camera.
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Storyboard simplifies animatics for your team. Start with still images to pre-visualize terrain, layout, movement, lighting, timing, and so on. Following the intentions of the Storyboard image, developers incrementally add the assets, GameObjects, and settings that implement the Scene.
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Use the properties in the Storyboard component to hide and show the image to compare it to the actual rendering of the Unity camera.
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Storyboards can be muted at a global level - completely disabling them. To toggle this, go to the Cinemachine Storyboard component and enable _Storyboard Global Mute_.
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![Storyboard in Cinemachine](images/CineMachineStoryboard.png)
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## Properties:
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| **Property:** || **Function:** |
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|:---|:---|:---|
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| __Storyboard Global Mute__ || When enabled, all storyboards are globally muted. |
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| __Show Image__ || Toggle the visibility of the storyboard image. |
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| __Image__ || The image to display as an overlay over the output of the Virtual Camera. |
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| __Aspect__ || How to handle differences between image aspect and screen aspect. |
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| | _Best Fit_ | Resize the image as large as possible on the screen without cropping. Preserve the vertical and horizontal proportions. |
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| | _Crop Image To Fit_ | Resize the image to fill the screen, cropping if necessary. Preserve the vertical and horizontal proportions. |
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| | _Stretch To Fit_ | Resize the image to fill the screen, adjusting the vertical or horizontal width if necessary. |
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| __Alpha__ || The opacity of the image. Use 0 for transparent, 1 for opaque. |
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| __Center__ || The screen-space position of the image. Use 0 for center. |
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| __Rotation__ || The screen-space rotation of the image. |
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| __Scale__ || The screen-space scaling of the image. |
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| __Sync Scale__ || Check to synchronize the scale of the x and y axes. |
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| __Mute Camera__ || Check to prevent the Virtual Camera from updating the position, rotation, or scale of the Unity camera. Use this feature to prevent Timeline from [blending](CinemachineBlending.md) the camera to an unintended position in the Scene. |
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| __Split View__ || Wipe the image on and off horizontally. |
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| __Waveform Monitor__ || Opens the Waveform monitor window. This is very performance-intensive, use with care. |
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