Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.8/Documentation~/Getting-Started.md
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Getting started with Shader Graph

Use Shader Graph with either of the Scriptable Render Pipelines (SRPs) available in Unity version 2018.1 and later:

As of Unity version 2021.2, you can also use Shader Graph with the Built-In Render Pipeline.

Note

Shader Graph support for the Built-In Render Pipeline is for compatibility purposes only. Shader Graph doesn't receive updates for Built-In Render Pipeline support, aside from bug fixes for existing features. It's recommended to use Shader Graph with the Scriptable Render Pipelines.

When you install HDRP or URP into your project, Unity also installs the Shader Graph package automatically. You can manually install Shader Graph for use with the Built-In Render Pipeline on Unity version 2021.2 and later with the Package Manager. For more information on how to install a package, see Adding and removing packages in the Unity User Manual.

For more information about how to set up a Scriptable Render Pipeline, see Getting started with HDRP or Getting started with URP.