9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
42 lines
2.2 KiB
Markdown
42 lines
2.2 KiB
Markdown
# Attach a graph file to a Script Machine or State Machine
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To use a Script Graph or State Graph file in your project, you must attach it to a Script Machine or State Machine.
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A Script Machine or State Machine is a component. Components attach to GameObjects, and help define their behavior. For more information on components and GameObjects, see [Using components](https://docs.unity3d.com/2021.1/Documentation/Manual/UsingComponents.html) or [GameObjects](https://docs.unity3d.com/2021.1/Documentation/Manual/GameObjects.html) in the Unity User Manual.
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## Add a Script Machine or State Machine component to a GameObject
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1. [!include[open-hierarchy](./snippets/vs-open-hierarchy-window.md)]
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1. In the Hierarchy window, select a GameObject where you'd like to add a Script Machine or State Machine.
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2. [!include[open-inspector-window](./snippets/vs-open-inspector-window.md)]
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3. In the GameObject's Inspector window, select **Add Component**.
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The Components menu opens.
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4. Do one of the following:
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- To add a Script Machine or State Machine, in the Components menu, go to **Visual Scripting** and select **Script Machine** or **State Machine**.
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- Use the search bar to find the Script Machine or State Machine component.
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The new Script Machine or State Machine component appears in the Inspector window for the GameObject:
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![A new blank Script Machine component in the Inspector window for a GameObject](images\vs-script-machine-blank.png)
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## Attach a graph file to the Script Machine or State Machine
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1. In the Inspector window, locate your Script Machine or State Machine component.
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1. Set the **Source** to **Graph**.
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2. Do one of the following:
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- In the **Graph** field, select the object picker (circle icon) and choose a compatible graph file from your project.
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- Click and drag a file from your Project window and drop it into the **Graph** field.
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For more information on how to create Script or State Graphs, see [Create a new graph file](vs-create-graph.md).
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## Next steps
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After you attach a graph to a Script Machine or State Machine, you can open the graph and edit. For more information, see [Open a graph file](vs-open-graph-edit.md).
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