4ff395c862
Finished the NPC Creator tool
73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
using NUnit.Framework;
|
|
using UnityEngine;
|
|
|
|
[TestFixture]
|
|
public class TerrainFloatMinMaxValueTests
|
|
{
|
|
private TerrainFloatMinMaxValue m_minMaxFloat;
|
|
|
|
[SetUp]
|
|
public void SetUp()
|
|
{
|
|
m_minMaxFloat = new TerrainFloatMinMaxValue(new GUIContent("test"), 5, 0,10);
|
|
}
|
|
|
|
[Test]
|
|
public void MinMax()
|
|
{
|
|
// setting min value higher than current value sets current value to min
|
|
m_minMaxFloat.minValue = 6;
|
|
Assert.That(m_minMaxFloat.value, Is.EqualTo(6));
|
|
|
|
// setting max less than value should modify value
|
|
m_minMaxFloat.minValue = 0;
|
|
m_minMaxFloat.maxValue = 4;
|
|
Assert.That(m_minMaxFloat.value, Is.EqualTo(4));
|
|
}
|
|
|
|
[Test]
|
|
public void MinMaxChangePaired()
|
|
{
|
|
// setting min value higher than current value sets current value to min
|
|
m_minMaxFloat.minValue = 11;
|
|
Assert.That(m_minMaxFloat.value, Is.EqualTo(11));
|
|
Assert.That(m_minMaxFloat.maxValue, Is.EqualTo(11));
|
|
|
|
// setting min value higher than current value sets current value to min
|
|
m_minMaxFloat.maxValue = 9;
|
|
Assert.That(m_minMaxFloat.value, Is.EqualTo(9));
|
|
Assert.That(m_minMaxFloat.minValue, Is.EqualTo(9));
|
|
}
|
|
|
|
[Test]
|
|
public void MaxClamp()
|
|
{
|
|
// test clamping max
|
|
m_minMaxFloat.shouldClampMax = true;
|
|
m_minMaxFloat.maxClamp = 10;
|
|
m_minMaxFloat.maxValue = 11;
|
|
Assert.That(m_minMaxFloat.maxValue, Is.EqualTo(10));
|
|
|
|
// clear clamp
|
|
m_minMaxFloat.shouldClampMax = false;
|
|
m_minMaxFloat.maxValue = 11;
|
|
Assert.That(m_minMaxFloat.maxValue, Is.EqualTo(11));
|
|
}
|
|
|
|
[Test]
|
|
public void MinClamp()
|
|
{
|
|
// test clamping max
|
|
m_minMaxFloat.shouldClampMin = true;
|
|
m_minMaxFloat.minClamp = 0;
|
|
m_minMaxFloat.minValue = -1;
|
|
Assert.That(m_minMaxFloat.minValue, Is.EqualTo(0));
|
|
|
|
// clear clamp
|
|
m_minMaxFloat.shouldClampMin = false;
|
|
m_minMaxFloat.maxValue = -1;
|
|
Assert.That(m_minMaxFloat.minValue, Is.EqualTo(-1));
|
|
}
|
|
|
|
}
|