4ff395c862
Finished the NPC Creator tool
93 lines
2.7 KiB
Plaintext
93 lines
2.7 KiB
Plaintext
Shader "Hidden/TerrainTools/SmoothHeight" {
|
|
|
|
Properties { _MainTex ("Texture", any) = "" {} }
|
|
|
|
SubShader {
|
|
|
|
ZTest Always Cull Off ZWrite Off
|
|
|
|
CGINCLUDE
|
|
|
|
#include "UnityCG.cginc"
|
|
#include "Packages/com.unity.terrain-tools/Shaders/TerrainTools.hlsl"
|
|
|
|
sampler2D _MainTex;
|
|
float4 _MainTex_TexelSize; // 1/width, 1/height, width, height
|
|
|
|
sampler2D _BrushTex;
|
|
sampler2D _FilterTex;
|
|
|
|
float2 _BlurDirection;
|
|
float4 _BrushParams;
|
|
#define BRUSH_STRENGTH (_BrushParams[0])
|
|
#define BRUSH_TARGETHEIGHT (_BrushParams[1])
|
|
int _KernelSize;
|
|
|
|
float4 _SmoothWeights; // centered, min, max, unused
|
|
|
|
struct appdata_t {
|
|
float4 vertex : POSITION;
|
|
float2 pcUV : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f {
|
|
float4 vertex : SV_POSITION;
|
|
float2 pcUV : TEXCOORD0;
|
|
};
|
|
|
|
v2f vert(appdata_t v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.pcUV = v.pcUV;
|
|
return o;
|
|
}
|
|
|
|
ENDCG
|
|
|
|
Pass
|
|
{
|
|
Name "Smooth"
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
float4 frag(v2f i) : SV_Target
|
|
{
|
|
float2 pcUV = i.pcUV;
|
|
float2 brushUV = PaintContextUVToBrushUV(pcUV);
|
|
|
|
// out of bounds multiplier
|
|
float oob = all(saturate(brushUV) == brushUV) ? 1.0f : 0.0f;
|
|
float height = UnpackHeightmap(tex2D(_MainTex, pcUV));
|
|
float brushStrength = BRUSH_STRENGTH * oob * UnpackHeightmap(tex2D(_BrushTex, brushUV)) * UnpackHeightmap(tex2D(_FilterTex, pcUV));
|
|
|
|
float divisor = 1.0f;
|
|
float h = UnpackHeightmap(tex2D(_MainTex, pcUV));
|
|
float iib = IsPcUvPartOfValidTerrainTileTexel(pcUV);
|
|
int kernelSize = _KernelSize; // todo: subpixel?
|
|
|
|
// separate axis guassian blur
|
|
for(int x = 0; x < kernelSize; ++x)
|
|
{
|
|
float2 offset = _MainTex_TexelSize.xy * abs(sign(_BlurDirection)) * (x + 1);
|
|
float weight = (float)(kernelSize - x) / (float)(kernelSize + 1);
|
|
float2 iibKernel = float2(IsPcUvPartOfValidTerrainTileTexel(pcUV + offset), IsPcUvPartOfValidTerrainTileTexel(pcUV - offset));
|
|
|
|
h += UnpackHeightmap(tex2D(_MainTex, pcUV + offset)) * weight * iibKernel.x;
|
|
h += UnpackHeightmap(tex2D(_MainTex, pcUV - offset)) * weight * iibKernel.y;
|
|
divisor += weight * (iibKernel.x + iibKernel.y);
|
|
}
|
|
|
|
h /= divisor;
|
|
|
|
h = dot(float3(h, min(h, height), max(h, height)), _SmoothWeights.xyz);
|
|
return PackHeightmap(lerp(height, h, brushStrength * iib));
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
Fallback Off
|
|
}
|