4ff395c862
Finished the NPC Creator tool
112 lines
3.5 KiB
Plaintext
112 lines
3.5 KiB
Plaintext
Shader "Hidden/TerrainTools/SetExactHeight" {
|
|
|
|
Properties { _MainTex ("Texture", any) = "" {} }
|
|
|
|
SubShader {
|
|
|
|
ZTest Always Cull Off ZWrite Off
|
|
|
|
CGINCLUDE
|
|
|
|
#include "UnityCG.cginc"
|
|
#include "Packages/com.unity.terrain-tools/Shaders/TerrainTools.hlsl"
|
|
|
|
sampler2D _MainTex;
|
|
float4 _MainTex_TexelSize; // 1/width, 1/height, width, height
|
|
|
|
sampler2D _BrushTex;
|
|
sampler2D _FilterTex;
|
|
|
|
float4 _BrushParams;
|
|
#define BRUSH_STRENGTH (_BrushParams[0])
|
|
#define BRUSH_TARGETHEIGHT (_BrushParams[1])
|
|
#define BRUSH_PINCHAMOUNT (_BrushParams[2])
|
|
#define BRUSH_ROTATION (_BrushParams[3])
|
|
|
|
struct appdata_t {
|
|
float4 vertex : POSITION;
|
|
float2 pcUV : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f {
|
|
float4 vertex : SV_POSITION;
|
|
float2 pcUV : TEXCOORD0;
|
|
};
|
|
|
|
v2f vert(appdata_t v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.pcUV = v.pcUV;
|
|
return o;
|
|
}
|
|
ENDCG
|
|
|
|
|
|
Pass
|
|
{
|
|
Name "Set Exact Height"
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment SetExactHeight
|
|
|
|
float4 SetExactHeight(v2f i) : SV_Target
|
|
{
|
|
float2 brushUV = PaintContextUVToBrushUV(i.pcUV);
|
|
float2 heightmapUV = i.pcUV;
|
|
|
|
// out of bounds multiplier
|
|
float oob = all(saturate(brushUV) == brushUV) ? 1.0f : 0.0f;
|
|
|
|
float height = UnpackHeightmap(tex2D(_MainTex, heightmapUV));
|
|
//float brushStrength = saturate(BRUSH_STRENGTH * oob * UnpackHeightmap(tex2D(_BrushTex, brushUV)));
|
|
float brushStrength = BRUSH_STRENGTH * oob * UnpackHeightmap(tex2D(_BrushTex, brushUV)) * UnpackHeightmap(tex2D(_FilterTex, i.pcUV));
|
|
|
|
float targetHeight = BRUSH_TARGETHEIGHT;
|
|
|
|
// have to do this check to ensure strength 0 == no change (code below makes a super tiny change even with strength 0)
|
|
if (brushStrength > 0.0f)
|
|
{
|
|
float deltaHeight = height - targetHeight;
|
|
|
|
// see https://www.desmos.com/calculator/880ka3lfkl
|
|
float p = saturate(brushStrength);
|
|
float w = (1.0f - p) / (p + 0.000001f);
|
|
// float w = (1.0f - p*p) / (p + 0.000001f); // alternative TODO test and compare
|
|
float fx = clamp(w * deltaHeight, -1.0f, 1.0f);
|
|
float g = fx * (0.5f * fx * sign(fx) - 1.0f);
|
|
|
|
deltaHeight = deltaHeight + g / w;
|
|
|
|
height = targetHeight + deltaHeight;
|
|
}
|
|
|
|
|
|
//return PackHeightmap(saturate(brushStrength) * targetHeight);
|
|
return PackHeightmap(lerp(height, targetHeight, brushStrength));
|
|
}
|
|
ENDCG
|
|
}
|
|
|
|
Pass
|
|
{
|
|
Name "Fill Height"
|
|
|
|
CGPROGRAM
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment FillHeight
|
|
|
|
float4 FillHeight( v2f i ) : SV_Target
|
|
{
|
|
float oldHeight = UnpackHeightmap(tex2D(_MainTex, i.pcUV));
|
|
return PackHeightmap(lerp(oldHeight, BRUSH_TARGETHEIGHT, UnpackHeightmap(tex2D(_FilterTex, i.pcUV))));
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
}
|
|
Fallback Off
|
|
}
|