4ff395c862
Finished the NPC Creator tool
540 lines
26 KiB
C#
540 lines
26 KiB
C#
using UnityEngine;
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using UnityEngine.TerrainTools;
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using UnityEditor.ShortcutManagement;
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using UnityEngine.Experimental.Rendering;
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namespace UnityEditor.TerrainTools
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{
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//[FilePathAttribute("Library/TerrainTools/Stamp", FilePathAttribute.Location.ProjectFolder)]
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internal class StampTool : TerrainPaintTool<StampTool>
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{
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#if UNITY_2019_1_OR_NEWER
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[Shortcut("Terrain/Select Stamp Tool", typeof(TerrainToolShortcutContext))]
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static void SelectShortcut(ShortcutArguments args)
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{
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TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context;
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context.SelectPaintTool<StampTool>();
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TerrainToolsAnalytics.OnShortcutKeyRelease("Select Stamp Tool");
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}
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[ClutchShortcut("Terrain/Adjust Mesh Stamp Transform", typeof(TerrainToolShortcutContext), KeyCode.C)]
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static void StrengthBrushShortcut(ShortcutArguments args)
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{
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if (args.stage == ShortcutStage.Begin && s_StampToolProperties.mode == StampToolMode.Mesh)
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{
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s_EditTransform = true;
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}
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else if (args.stage == ShortcutStage.End && s_StampToolProperties.mode == StampToolMode.Mesh)
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{
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s_EditTransform = false;
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TerrainToolsAnalytics.OnShortcutKeyRelease("Adjust Mesh Stamp Transform");
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}
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}
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#endif
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static class Styles
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{
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public static readonly GUIContent controls = EditorGUIUtility.TrTextContent("Stamp Tool Controls");
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public static readonly GUIContent description = EditorGUIUtility.TrTextContent("Left click to stamp the brush onto the terrain.\n\nHold control and mousewheel to adjust height.");
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public static readonly GUIContent height = EditorGUIUtility.TrTextContent("Stamp Height", "You can set the Stamp Height manually or you can hold control and mouse wheel on the terrain to adjust it.");
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public static readonly GUIContent blendAmount = EditorGUIUtility.TrTextContent("Blend Amount", "Blends between replacing and offsetting the existing heights under the stamp.");
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public static readonly GUIContent stampToolBehavior = EditorGUIUtility.TrTextContent("Behavior", "Stamping behavior.");
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public static readonly GUIContent minBehavior = EditorGUIUtility.TrTextContent("Min", "Stamp where the terrain's height is greater than the input height.");
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public static readonly GUIContent maxBehavior = EditorGUIUtility.TrTextContent("Max", "Stamp where the terrain's height is less than the input height.");
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public static readonly GUIContent setBehavior = EditorGUIUtility.TrTextContent("Set", "Stamp the terrain setting it's height to the input height");
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public static readonly GUIContent stampToolMode = EditorGUIUtility.TrTextContent("Stamp Mode", "Select the mode used to stamp your terrain.");
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public static readonly GUIContent brushMode = EditorGUIUtility.TrTextContent("Brush", "Stamp the terrain using a brush.");
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public static readonly GUIContent meshMode = EditorGUIUtility.TrTextContent("Mesh", "Stamp the terrain using a mesh.");
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public static readonly GUIContent stampHeightContent = EditorGUIUtility.TrTextContent("Height Offset", "The height to stamp the mesh into the terrain at.");
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public static readonly GUIContent stampScaleContent = EditorGUIUtility.TrTextContent("Scale", "The scale of the mesh.");
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public static readonly GUIContent stampRotationContent = EditorGUIUtility.TrTextContent("Rotation", "The rotation of the mesh.");
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public static readonly GUIContent meshContent = EditorGUIUtility.TrTextContent("Mesh", "The mesh to stamp.");
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public static readonly GUIContent settings = EditorGUIUtility.TrTextContent("Mesh Stamp Settings");
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public static readonly GUIContent transformSettings = EditorGUIUtility.TrTextContent("Transform Settings:");
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public static readonly GUIContent resetTransformContent = EditorGUIUtility.TrTextContent("Reset",
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"Resets the mesh's rotation, scale, and height to their default state.");
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public static readonly string nullMeshString = "Must assign a mesh to use with the Mesh Stamp Tool.";
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}
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enum StampToolBehavior
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{
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Min,
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Max,
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Set,
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}
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[System.Serializable]
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public enum StampToolMode
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{
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Mesh,
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Brush
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}
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private enum ShaderPasses
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{
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BrushPreviewFrontFaces = 0,
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BrushPreviewBackFaces,
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DepthPassFrontFaces,
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DepthPassBackFaces,
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StampToHeightmap
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}
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static class RenderTextureIDs
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{
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public static int cameraView = "cameraView".GetHashCode();
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public static int meshStamp = "meshStamp".GetHashCode();
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public static int meshStampPreview = "meshStampPreview".GetHashCode();
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public static int meshStampMask = "meshStampMask".GetHashCode();
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public static int sourceHeight = "sourceHeight".GetHashCode();
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public static int combinedHeight = "combinedHeight".GetHashCode();
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}
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[System.Serializable]
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class StampToolSerializedProperties
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{
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public StampToolBehavior behavior;
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public StampToolMode mode;
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public float stampHeight;
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public float blendAmount;
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//Mesh stamp
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public Quaternion rotation;
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public Vector3 scale;
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public string meshAssetGUID;
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public bool showToolSettings;
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public void SetDefaults()
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{
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behavior = StampToolBehavior.Set;
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mode = StampToolMode.Brush;
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stampHeight = 100.0f;
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blendAmount = 0.0f;
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rotation = Quaternion.identity;
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scale = Vector3.one;
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meshAssetGUID = null;
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showToolSettings = true;
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}
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}
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private Mesh m_ActiveMesh;
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public Mesh activeMesh
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{
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get
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{
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if (m_ActiveMesh == null && !string.IsNullOrEmpty(s_StampToolProperties.meshAssetGUID))
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{
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m_ActiveMesh = AssetDatabase.LoadAssetAtPath<Mesh>(AssetDatabase.GUIDToAssetPath(s_StampToolProperties.meshAssetGUID));
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}
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return m_ActiveMesh;
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}
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set
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{
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m_ActiveMesh = value;
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}
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}
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static StampToolSerializedProperties s_StampToolProperties = new StampToolSerializedProperties();
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static bool s_PrevEditTransform = false;
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static bool s_EditTransform = false;
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[System.NonSerialized]
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bool m_Initialized = false;
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bool m_DebugOrtho = true;
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float m_HandleHeightOffsetWS;
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RTHandleCollection m_RtCollection;
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Vector3 m_BaseHandlePos;
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[SerializeField]
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IBrushUIGroup m_CommonUI;
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private IBrushUIGroup commonUI {
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get
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{
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if (m_CommonUI == null)
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{
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LoadSettings();
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m_CommonUI = new DefaultBrushUIGroup("StampTool", UpdateAnalyticParameters, DefaultBrushUIGroup.Feature.NoSpacing);
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m_CommonUI.OnEnterToolMode();
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}
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return m_CommonUI;
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}
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}
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private Material m_Material = null;
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private Material GetMaterial()
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{
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if (m_Material == null)
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{
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m_Material = new Material(Shader.Find("Hidden/TerrainEngine/PaintHeightTool"));
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}
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return m_Material;
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}
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private void Init()
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{
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if (!m_Initialized)
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{
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m_RtCollection = new RTHandleCollection();
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m_RtCollection.AddRTHandle(RenderTextureIDs.cameraView, "cameraView", GraphicsFormat.R8G8B8A8_UNorm);
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m_RtCollection.AddRTHandle(RenderTextureIDs.meshStamp, "meshStamp", GraphicsFormat.R16_SFloat);
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m_RtCollection.AddRTHandle(RenderTextureIDs.meshStampPreview, "meshStampPreview", GraphicsFormat.R16_SFloat);
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m_RtCollection.AddRTHandle(RenderTextureIDs.meshStampMask, "meshStampMask", GraphicsFormat.R16_UNorm);
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m_RtCollection.AddRTHandle(RenderTextureIDs.sourceHeight, "sourceHeight", GraphicsFormat.R16_UNorm);
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m_RtCollection.AddRTHandle(RenderTextureIDs.combinedHeight, "combinedHeight", GraphicsFormat.R16_UNorm);
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m_Initialized = true;
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}
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}
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/// <summary>
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/// Allows overriding for unit testing purposes
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/// </summary>
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/// <param name="uiGroup"></param>
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internal void ChangeCommonUI(IBrushUIGroup uiGroup)
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{
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m_CommonUI = uiGroup;
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}
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public override string GetName()
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{
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return "Stamp Terrain";
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}
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public override string GetDescription()
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{
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return "Projects the shape of a 3d mesh or brush mask onto the Terrain.\n\n" +
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"Hold Ctrl + Scroll with the mouse wheel to change the Stamp Height.\n" +
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"Hold Ctrl + Click to subtract the mesh.\n" +
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"Hold C to rotate, scale, or set a height offset of the mesh using an interactive gizmo.";
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}
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internal void SetStampHeight(float height)
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{
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s_StampToolProperties.SetDefaults();
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s_StampToolProperties.stampHeight = height;
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}
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private void ApplyBrushInternal(IPaintContextRender renderer, PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform, Terrain terrain)
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{
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Material mat = GetMaterial();
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float HeightUnderCursor = terrain.SampleHeight(commonUI.raycastHitUnderCursor.point) / (terrain.terrainData.size.y * 2.0f);
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float height = s_StampToolProperties.stampHeight * brushStrength / (terrain.terrainData.size.y * 2f);
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Vector4 brushParams = new Vector4((int) s_StampToolProperties.behavior, HeightUnderCursor, height, s_StampToolProperties.blendAmount);
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mat.SetVector("_BrushParams", brushParams);
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var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
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Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
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if (s_StampToolProperties.mode == StampToolMode.Mesh)
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{
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Init();
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m_RtCollection.ReleaseRTHandles();
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m_RtCollection.GatherRTHandles(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 16);
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Graphics.Blit(paintContext.sourceRenderTexture, m_RtCollection[RenderTextureIDs.sourceHeight]);
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Matrix4x4 toolMatrix = Matrix4x4.TRS(Vector3.zero, s_StampToolProperties.rotation, s_StampToolProperties.scale);
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Bounds modelBounds = activeMesh.bounds;
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float maxModelScale = Mathf.Max(Mathf.Max(modelBounds.size.x, modelBounds.size.y), modelBounds.size.z);
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float x = .5f;
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float y = .5f;
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float xy = Mathf.Sqrt(x * x + y * y);
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float z = .5f;
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float xyz = Mathf.Sqrt(xy * xy + z * z);
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maxModelScale *= xyz;
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// build the model matrix to transform the mesh with. we want to scale it to fit in the brush bounds and also center it in the brush bounds
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Matrix4x4 model = toolMatrix * Matrix4x4.Scale(Vector3.one / maxModelScale) * Matrix4x4.Translate(-modelBounds.center);
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// actually render the mesh to texture to be used with the tool shader
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MeshUtils.RenderTopdownProjection(activeMesh, model,
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m_RtCollection[RenderTextureIDs.meshStamp],
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MeshUtils.defaultProjectionMaterial,
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MeshUtils.ShaderPass.Height);
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// this doesn't actually apply any noise to the destination RT but will color the destination RT based on whether the fragment values are (+) or (-)
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NoiseUtils.BlitPreview2D(m_RtCollection[RenderTextureIDs.meshStamp], m_RtCollection[RenderTextureIDs.meshStampPreview]);
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Graphics.Blit(paintContext.destinationRenderTexture, m_RtCollection[RenderTextureIDs.combinedHeight]);
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mat.SetTexture("_BrushTex", m_RtCollection[RenderTextureIDs.meshStamp]);
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// restore old render target
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RenderTexture.active = paintContext.oldRenderTexture;
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}
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else
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{
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mat.SetTexture("_BrushTex", brushTexture);
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}
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renderer.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
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renderer.RenderBrush(paintContext, mat, (int)TerrainBuiltinPaintMaterialPasses.StampHeight);
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RTUtils.Release(brushMask);
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}
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public override void OnEnterToolMode()
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{
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Init();
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base.OnEnterToolMode();
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commonUI.OnEnterToolMode();
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}
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public override void OnExitToolMode()
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{
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base.OnExitToolMode();
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commonUI.OnExitToolMode();
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}
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public override bool OnPaint(Terrain terrain, IOnPaint editContext)
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{
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if (s_StampToolProperties.mode == StampToolMode.Mesh && activeMesh == null || s_EditTransform)
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{
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return false;
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}
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commonUI.OnPaint(terrain, editContext);
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// ignore mouse drags
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if (commonUI.allowPaint && Event.current == null || Event.current.type != EventType.MouseDrag)
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{
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Texture brushTexture = editContext.brushTexture;
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using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "Stamp", brushTexture))
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{
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if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
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{
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PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds());
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ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, brushTexture, brushXform, terrain);
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}
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}
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}
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return true;
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}
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public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
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{
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Init();
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commonUI.OnSceneGUI2D(terrain, editContext);
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if (!editContext.hitValidTerrain && !commonUI.isInUse && !s_EditTransform && !m_DebugOrtho)
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{
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return;
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}
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commonUI.OnSceneGUI(terrain, editContext);
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bool justPressedEditKey = s_EditTransform && !s_PrevEditTransform;
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bool justReleaseEditKey = s_PrevEditTransform && !s_EditTransform;
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s_PrevEditTransform = s_EditTransform;
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if (justPressedEditKey)
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{
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(commonUI as BaseBrushUIGroup).LockTerrainUnderCursor(true);
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m_BaseHandlePos = commonUI.raycastHitUnderCursor.point;
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m_HandleHeightOffsetWS = 0;
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}
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else if (justReleaseEditKey)
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{
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(commonUI as BaseBrushUIGroup).UnlockTerrainUnderCursor();
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m_HandleHeightOffsetWS = 0;
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}
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// don't render mesh previews, etc. if the mesh field has not been populated yet
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if (s_StampToolProperties.mode == StampToolMode.Mesh && activeMesh == null)
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{
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return;
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}
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Event evt = Event.current;
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if (evt.control && (evt.type == EventType.ScrollWheel))
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{
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const float k_mouseWheelToHeightRatio = -0.004f;
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s_StampToolProperties.stampHeight += Event.current.delta.y * k_mouseWheelToHeightRatio * editContext.raycastHit.distance;
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evt.Use();
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editContext.Repaint();
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SaveSettings();
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}
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// We're only doing painting operations, early out if it's not a repaint
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if (evt.type == EventType.Repaint && commonUI.isRaycastHitUnderCursorValid)
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{
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Texture brushTexture = editContext.brushTexture;
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using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "Stamp", brushTexture))
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{
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if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
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{
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PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
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Material previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters);
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var texelCtx = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds());
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Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial);
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var filterRT = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width,
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paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
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Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, filterRT, previewMaterial);
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TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture,
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editContext.brushTexture, brushXform, previewMaterial, 0);
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// draw result preview
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{
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ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, brushTexture, brushXform, terrain);
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// restore old render target
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RenderTexture.active = paintContext.oldRenderTexture;
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previewMaterial.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture);
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TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.DestinationRenderTexture,
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editContext.brushTexture, brushXform, previewMaterial, 1);
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}
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TerrainPaintUtility.ReleaseContextResources(paintContext);
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m_RtCollection.ReleaseRTHandles();
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texelCtx.Cleanup();
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RTUtils.Release(filterRT);
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}
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}
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}
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if (s_EditTransform && s_StampToolProperties.mode == StampToolMode.Mesh)
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{
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EditorGUI.BeginChangeCheck();
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{
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Vector3 prevHandlePosWS = m_BaseHandlePos + Vector3.up * m_HandleHeightOffsetWS;
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// draw transform handles
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float handleSize = HandleUtility.GetHandleSize(prevHandlePosWS);
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Quaternion brushRotation = Quaternion.AngleAxis(commonUI.brushRotation, Vector3.up);
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Matrix4x4 brushRotMat = Matrix4x4.Rotate(brushRotation);
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Matrix4x4 toolRotMat = Matrix4x4.Rotate(s_StampToolProperties.rotation);
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Quaternion handleRot = MeshUtils.QuaternionFromMatrix(brushRotMat * toolRotMat);
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Quaternion newRot = Handles.RotationHandle(handleRot, prevHandlePosWS);
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s_StampToolProperties.rotation = MeshUtils.QuaternionFromMatrix(brushRotMat.inverse * Matrix4x4.Rotate(newRot));
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s_StampToolProperties.scale = Handles.ScaleHandle(s_StampToolProperties.scale, prevHandlePosWS, handleRot, handleSize * 1.5f);
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Vector3 currHandlePosWS = Handles.Slider(prevHandlePosWS, Vector3.up, handleSize, Handles.ArrowHandleCap, 1f);
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float deltaHeight = (currHandlePosWS.y - prevHandlePosWS.y);
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m_HandleHeightOffsetWS += deltaHeight;
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s_StampToolProperties.stampHeight += deltaHeight;
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}
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if (EditorGUI.EndChangeCheck())
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{
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SaveSettings();
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editContext.Repaint();
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}
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}
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}
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bool m_ShowControls = true;
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public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
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{
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EditorGUI.BeginChangeCheck();
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commonUI.OnInspectorGUI(terrain, editContext);
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m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controls, m_ShowControls, s_StampToolProperties.SetDefaults);
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if (!m_ShowControls)
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{
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return;
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}
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EditorGUI.BeginChangeCheck();
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{
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EditorGUILayout.BeginVertical("GroupBox");
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{
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// brush coordinate space toolbar
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.PrefixLabel(Styles.stampToolMode);
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if (GUILayout.Toggle(s_StampToolProperties.mode == StampToolMode.Brush, Styles.brushMode, GUI.skin.button))
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{
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s_StampToolProperties.mode = StampToolMode.Brush;
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}
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if (GUILayout.Toggle(s_StampToolProperties.mode == StampToolMode.Mesh, Styles.meshMode, GUI.skin.button))
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{
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s_StampToolProperties.mode = StampToolMode.Mesh;
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}
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PrefixLabel(Styles.stampToolBehavior);
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if (GUILayout.Toggle(s_StampToolProperties.behavior == StampToolBehavior.Min, Styles.minBehavior, GUI.skin.button))
|
|
{
|
|
s_StampToolProperties.behavior = StampToolBehavior.Min;
|
|
}
|
|
|
|
if (GUILayout.Toggle(s_StampToolProperties.behavior == StampToolBehavior.Set, Styles.setBehavior, GUI.skin.button))
|
|
{
|
|
s_StampToolProperties.behavior = StampToolBehavior.Set;
|
|
}
|
|
|
|
if (GUILayout.Toggle(s_StampToolProperties.behavior == StampToolBehavior.Max, Styles.maxBehavior, GUI.skin.button))
|
|
{
|
|
s_StampToolProperties.behavior = StampToolBehavior.Max;
|
|
}
|
|
EditorGUILayout.EndHorizontal();
|
|
|
|
s_StampToolProperties.stampHeight = EditorGUILayout.Slider(Styles.height, s_StampToolProperties.stampHeight, -terrain.terrainData.size.y, terrain.terrainData.size.y);
|
|
s_StampToolProperties.blendAmount = EditorGUILayout.Slider(Styles.blendAmount, s_StampToolProperties.blendAmount, 0.0f, 1.0f);
|
|
|
|
s_StampToolProperties.showToolSettings = TerrainToolGUIHelper.DrawDisableableLabelFoldout(Styles.settings, s_StampToolProperties.showToolSettings, s_StampToolProperties.mode != StampToolMode.Brush);
|
|
EditorGUI.BeginDisabledGroup(s_StampToolProperties.mode == StampToolMode.Brush);
|
|
{
|
|
EditorGUI.indentLevel++;
|
|
if (s_StampToolProperties.showToolSettings)
|
|
{
|
|
if (activeMesh == null)
|
|
{
|
|
EditorGUILayout.HelpBox(Styles.nullMeshString, MessageType.Warning);
|
|
}
|
|
|
|
activeMesh = EditorGUILayout.ObjectField(Styles.meshContent, activeMesh, typeof(Mesh), false) as Mesh;
|
|
s_StampToolProperties.scale = EditorGUILayout.Vector3Field(Styles.stampScaleContent, s_StampToolProperties.scale);
|
|
s_StampToolProperties.rotation = Quaternion.Euler(EditorGUILayout.Vector3Field(Styles.stampRotationContent, s_StampToolProperties.rotation.eulerAngles));
|
|
}
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
EditorGUI.EndDisabledGroup();
|
|
}
|
|
EditorGUILayout.EndVertical();
|
|
}
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
SaveSettings();
|
|
Save(true);
|
|
TerrainToolsAnalytics.OnParameterChange();
|
|
}
|
|
|
|
base.OnInspectorGUI(terrain, editContext);
|
|
}
|
|
|
|
private void SaveSettings()
|
|
{
|
|
s_StampToolProperties.meshAssetGUID = activeMesh == null ? "" : AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(activeMesh));
|
|
string stampToolData = JsonUtility.ToJson(s_StampToolProperties);
|
|
EditorPrefs.SetString("Unity.TerrainTools.Stamp", stampToolData);
|
|
}
|
|
|
|
private void LoadSettings()
|
|
{
|
|
string stampToolData = EditorPrefs.GetString("Unity.TerrainTools.Stamp");
|
|
s_StampToolProperties.SetDefaults();
|
|
JsonUtility.FromJsonOverwrite(stampToolData, s_StampToolProperties);
|
|
}
|
|
|
|
//Analytics Setup
|
|
private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{
|
|
new TerrainToolsAnalytics.BrushParameter<string>{Name = Styles.stampToolBehavior.text, Value = s_StampToolProperties.behavior.ToString()},
|
|
new TerrainToolsAnalytics.BrushParameter<float>{Name = Styles.height.text, Value = s_StampToolProperties.stampHeight},
|
|
new TerrainToolsAnalytics.BrushParameter<float>{Name = Styles.blendAmount.text, Value = s_StampToolProperties.blendAmount},
|
|
new TerrainToolsAnalytics.BrushParameter<Vector3>{Name = Styles.stampScaleContent.text, Value = s_StampToolProperties.scale},
|
|
new TerrainToolsAnalytics.BrushParameter<Vector3>{Name = Styles.stampRotationContent.text, Value = s_StampToolProperties.rotation.eulerAngles},
|
|
};
|
|
}
|
|
}
|