4ff395c862
Finished the NPC Creator tool
532 lines
27 KiB
C#
532 lines
27 KiB
C#
using UnityEngine;
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using UnityEngine.TerrainTools;
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using UnityEditor.ShortcutManagement;
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namespace UnityEditor.TerrainTools
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{
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internal class CloneBrushTool : TerrainPaintTool<CloneBrushTool>
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{
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#if UNITY_2019_1_OR_NEWER
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[Shortcut("Terrain/Select Clone Tool", typeof(TerrainToolShortcutContext))] // tells shortcut manager what to call the shortcut and what to pass as args
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static void SelectShortcut(ShortcutArguments args)
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{
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TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; // gets interface to modify state of TerrainTools
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context.SelectPaintTool<CloneBrushTool>(); // set active tool
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TerrainToolsAnalytics.OnShortcutKeyRelease("Select Clone Tool");
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}
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#endif
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private bool m_ShowControls = true;
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private enum ShaderPasses
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{
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CloneAlphamap = 0,
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CloneHeightmap
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}
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internal enum MovementBehavior
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{
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FollowAlways = 0, // clone location will move with the brush always
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Snap, // clone snaps back to set sample location on mouse up
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FollowOnPaint, // clone location will move with the brush only when painting
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Fixed, // clone wont move at all and will sample same location always
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}
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[System.Serializable]
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struct BrushLocationData
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{
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public Terrain terrain;
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public Vector3 pos;
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public void Set(Terrain terrain, Vector3 pos)
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{
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this.terrain = terrain;
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this.pos = pos;
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}
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}
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[System.Serializable]
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class CloneToolSerializedProperties
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{
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public MovementBehavior m_MovementBehavior;
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public bool m_PaintHeightmap;
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public bool m_PaintAlphamap;
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public float m_StampingOffsetFromClone;
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public void SetDefaults()
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{
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m_MovementBehavior = MovementBehavior.FollowAlways;
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m_PaintHeightmap = true;
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m_PaintAlphamap = true;
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m_StampingOffsetFromClone = 0.0f;
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}
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}
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CloneToolSerializedProperties cloneToolProperties = new CloneToolSerializedProperties();
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[SerializeField]
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IBrushUIGroup m_commonUI;
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private IBrushUIGroup commonUI {
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get
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{
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if (m_commonUI == null)
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{
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LoadSettings();
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m_commonUI = new DefaultBrushUIGroup("CloneBrushTool", UpdateAnalyticParameters);
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m_commonUI.OnEnterToolMode();
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}
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return m_commonUI;
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}
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}
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// variables for keeping track of mouse and key presses and painting states
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private bool m_lmb;
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private bool m_ctrl;
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private bool m_wasPainting;
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private bool m_isPainting;
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private bool m_HasDoneFirstPaint;
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// The current brush location data we are sampling/cloning from
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private BrushLocationData m_SampleLocation;
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// Brush location defined when user ctrl-clicks. Where the sample location should
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// "snap" back to when the user is not painting and clone behavior == Snap
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[SerializeField]
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private BrushLocationData m_SnapbackLocation;
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// brush location data used for determining how much the user brush moved in a frame
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private BrushLocationData m_PrevBrushLocation;
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private static Material m_Material = null;
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private static Material GetPaintMaterial()
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{
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if (m_Material == null)
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{
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m_Material = new Material(Shader.Find("Hidden/TerrainTools/CloneBrush"));
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}
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return m_Material;
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}
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public override string GetName()
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{
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return "Sculpt/Clone";
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}
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public override string GetDescription()
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{
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return Styles.descriptionString;
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}
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public override void OnEnterToolMode()
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{
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base.OnEnterToolMode();
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commonUI.OnEnterToolMode();
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}
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public override void OnExitToolMode()
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{
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base.OnExitToolMode();
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commonUI.OnExitToolMode();
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}
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public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
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{
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EditorGUI.BeginChangeCheck();
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commonUI.OnInspectorGUI(terrain, editContext);
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m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controlHeader, m_ShowControls, cloneToolProperties.SetDefaults);
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if (m_ShowControls)
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{
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EditorGUILayout.BeginVertical("GroupBox");
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{
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// draw button-like toggles for choosing which terrain textures to sample
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.PrefixLabel(Styles.cloneSourceContent);
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cloneToolProperties.m_PaintAlphamap = GUILayout.Toggle(cloneToolProperties.m_PaintAlphamap, Styles.cloneTextureContent, GUI.skin.button);
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cloneToolProperties.m_PaintHeightmap = GUILayout.Toggle(cloneToolProperties.m_PaintHeightmap, Styles.cloneHeightmapContent, GUI.skin.button);
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}
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EditorGUILayout.EndHorizontal();
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cloneToolProperties.m_MovementBehavior = (MovementBehavior)EditorGUILayout.EnumPopup(Styles.cloneBehaviorContent, cloneToolProperties.m_MovementBehavior);
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cloneToolProperties.m_StampingOffsetFromClone = EditorGUILayout.Slider(Styles.heightOffsetContent, cloneToolProperties.m_StampingOffsetFromClone,
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-terrain.terrainData.size.y, terrain.terrainData.size.y);
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}
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EditorGUILayout.EndVertical();
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}
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if (EditorGUI.EndChangeCheck())
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{
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// intentionally do not reset HasDoneFirstPaint here because then changing the brush mask will corrupt the clone position
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m_isPainting = false;
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Save(true);
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SaveSetting();
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TerrainToolsAnalytics.OnParameterChange();
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}
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}
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public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
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{
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commonUI.OnSceneGUI2D(terrain, editContext);
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// only do the rest if user mouse hits valid terrain or they are using the
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// brush parameter hotkeys to resize, etc
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if (!editContext.hitValidTerrain && !commonUI.isInUse)
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{
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return;
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}
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// update brush UI group
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commonUI.OnSceneGUI(terrain, editContext);
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ProcessInput(terrain, editContext);
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if (!commonUI.isInUse)
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{
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UpdateBrushLocations(terrain, editContext);
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}
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// dont render preview if this isnt a repaint. losing performance if we do
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if (Event.current.type != EventType.Repaint)
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{
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return;
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}
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DrawBrushPreviews(terrain, editContext);
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}
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public override bool OnPaint(Terrain terrain, IOnPaint editContext)
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{
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commonUI.OnPaint(terrain, editContext);
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if (!m_isPainting || m_SampleLocation.terrain == null)
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return true;
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if (commonUI.allowPaint)
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{
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Vector2 uv = editContext.uv;
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if (commonUI.ScatterBrushStamp(ref terrain, ref uv))
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{
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// grab brush transforms for the sample location (where we are cloning from)
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// and target location (where we are cloning to)
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Vector2 sampleUV = TerrainUVFromBrushLocation(m_SampleLocation.terrain, m_SampleLocation.pos);
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BrushTransform sampleBrushXform = TerrainPaintUtility.CalculateBrushTransform(m_SampleLocation.terrain, sampleUV, commonUI.brushSize, commonUI.brushRotation);
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BrushTransform targetBrushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, uv, commonUI.brushSize, commonUI.brushRotation);
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// set material props that will be used for both heightmap and alphamap painting
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Material mat = GetPaintMaterial();
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Vector4 brushParams = new Vector4(commonUI.brushStrength, cloneToolProperties.m_StampingOffsetFromClone * 0.5f, terrain.terrainData.size.y, 0f);
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mat.SetTexture("_BrushTex", editContext.brushTexture);
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mat.SetVector("_BrushParams", brushParams);
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// apply texture modifications to terrain
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if (cloneToolProperties.m_PaintAlphamap)
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PaintAlphamap(m_SampleLocation.terrain, terrain, sampleBrushXform, targetBrushXform, mat);
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if (cloneToolProperties.m_PaintHeightmap)
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PaintHeightmap(m_SampleLocation.terrain, terrain, sampleBrushXform, targetBrushXform, editContext, mat);
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}
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}
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return false;
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}
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private void ProcessInput(Terrain terrain, IOnSceneGUI editContext)
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{
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// update Left Mouse Button state
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if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && commonUI.isRaycastHitUnderCursorValid)
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m_lmb = true;
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else if (Event.current.type == EventType.MouseUp && Event.current.button == 0)
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m_lmb = false;
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if (!m_isPainting)
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{
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m_ctrl = Event.current.control;
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}
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m_wasPainting = m_isPainting;
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// xxx(jcowles): this logic is no good becuse it makes assumptions about what modifier keys will enable/disable painting,
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// however this cannot be known without querying other systems (e.g. orbiting the camera uses some combination of mouse
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// buttons and modifier keys, but the exact configuration is a user setting). For now, assume when ALT is pressed, we are
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// not painting.
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m_isPainting = m_lmb && !m_ctrl && !Event.current.alt;
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}
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private void UpdateBrushLocations(Terrain terrain, IOnSceneGUI editContext)
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{
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if (!commonUI.isRaycastHitUnderCursorValid)
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{
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return;
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}
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if (!m_isPainting)
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{
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// check to see if the user is selecting a new location for the clone sample
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// and set the current sample location to that as well as the snap back location
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if (m_lmb && m_ctrl)
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{
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m_HasDoneFirstPaint = false;
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m_SampleLocation.Set(terrain, editContext.raycastHit.point);
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m_SnapbackLocation.Set(terrain, editContext.raycastHit.point);
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}
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// snap the sample location back to the user-picked sample position
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if (cloneToolProperties.m_MovementBehavior == MovementBehavior.Snap)
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{
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m_SampleLocation.Set(m_SnapbackLocation.terrain, m_SnapbackLocation.pos);
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}
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}
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else if (!m_wasPainting && m_isPainting) // first frame of user painting
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{
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m_HasDoneFirstPaint = true;
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// check if the user just started painting. do this so a delta pos
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// isn't applied to the sample location on the first paint operation
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m_PrevBrushLocation.Set(terrain, editContext.raycastHit.point);
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}
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bool updateClone = (m_isPainting && cloneToolProperties.m_MovementBehavior != MovementBehavior.Fixed) ||
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(m_isPainting && cloneToolProperties.m_MovementBehavior == MovementBehavior.FollowOnPaint) ||
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(m_HasDoneFirstPaint && cloneToolProperties.m_MovementBehavior == MovementBehavior.FollowAlways);
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if (updateClone)
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{
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HandleBrushCrossingSeams(ref m_SampleLocation, editContext.raycastHit.point, m_PrevBrushLocation.pos);
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}
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// update the previous paint location for use in the next frame (if the user is painting)
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m_PrevBrushLocation.Set(terrain, editContext.raycastHit.point);
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}
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// check to see if the sample brush is crossing any terrain seams/borders. have to do this manually
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// since TerrainPaintUtility only immediate neighbors and not manually created PaintContexts
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private void HandleBrushCrossingSeams(ref BrushLocationData brushLocation, Vector3 currBrushPos, Vector3 prevBrushPos)
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{
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if (brushLocation.terrain == null)
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return;
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Vector3 deltaPos = currBrushPos - prevBrushPos;
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brushLocation.Set(brushLocation.terrain, brushLocation.pos + deltaPos);
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Vector2 currUV = TerrainUVFromBrushLocation(brushLocation.terrain, brushLocation.pos);
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if (currUV.x >= 1.0f && brushLocation.terrain.rightNeighbor != null)
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brushLocation.terrain = brushLocation.terrain.rightNeighbor;
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else if (currUV.x < 0.0f && brushLocation.terrain.leftNeighbor != null)
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brushLocation.terrain = brushLocation.terrain.leftNeighbor;
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if (currUV.y >= 1.0f && brushLocation.terrain.topNeighbor != null)
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brushLocation.terrain = brushLocation.terrain.topNeighbor;
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else if (currUV.y < 0.0f && brushLocation.terrain.bottomNeighbor != null)
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brushLocation.terrain = brushLocation.terrain.bottomNeighbor;
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}
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private void DrawBrushPreviews(Terrain terrain, IOnSceneGUI editContext)
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{
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Vector2 sampleUV;
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BrushTransform sampleXform;
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PaintContext sampleContext = null;
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// draw sample location brush and create context data to be used when drawing target brush previews
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if (m_SampleLocation.terrain != null)
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{
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Material previewMat = Utility.GetDefaultPreviewMaterial();
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sampleUV = TerrainUVFromBrushLocation(m_SampleLocation.terrain, m_SampleLocation.pos);
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sampleXform = TerrainPaintUtility.CalculateBrushTransform(m_SampleLocation.terrain, sampleUV, commonUI.brushSize, commonUI.brushRotation);
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sampleContext = TerrainPaintUtility.BeginPaintHeightmap(m_SampleLocation.terrain, sampleXform.GetBrushXYBounds());
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var texelCtx = Utility.CollectTexelValidity(sampleContext.originTerrain, sampleXform.GetBrushXYBounds());
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Utility.SetupMaterialForPaintingWithTexelValidityContext(sampleContext, texelCtx, sampleXform, previewMat);
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TerrainPaintUtilityEditor.DrawBrushPreview(sampleContext, TerrainBrushPreviewMode.SourceRenderTexture,
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editContext.brushTexture, sampleXform, previewMat, 0);
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texelCtx.Cleanup();
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}
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// draw brush preview and mesh preview for current mouse position
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if (commonUI.isRaycastHitUnderCursorValid)
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{
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Material previewMat = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters);
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BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, commonUI.raycastHitUnderCursor.textureCoord, commonUI.brushSize, commonUI.brushRotation);
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PaintContext ctx = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);
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var texelCtx = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds());
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Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMat);
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var filterRT = RTUtils.GetTempHandle(ctx.sourceRenderTexture.width, ctx.sourceRenderTexture.height, 0,
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FilterUtility.defaultFormat);
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Utility.GenerateAndSetFilterRT(commonUI, ctx.sourceRenderTexture, filterRT, previewMat);
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TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture,
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editContext.brushTexture, brushXform, previewMat, 0);
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if (sampleContext != null && cloneToolProperties.m_PaintHeightmap)
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{
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ApplyHeightmap(sampleContext, ctx, brushXform, terrain, editContext.brushTexture, commonUI.brushStrength);
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RenderTexture.active = ctx.oldRenderTexture;
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previewMat.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture);
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TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.DestinationRenderTexture,
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editContext.brushTexture, brushXform, previewMat, 1);
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}
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// Restores RenderTexture.active
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ctx.Cleanup();
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texelCtx.Cleanup();
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RTUtils.Release(filterRT);
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}
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// Restores RenderTexture.active
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sampleContext?.Cleanup();
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}
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private Vector2 TerrainUVFromBrushLocation(Terrain terrain, Vector3 posWS)
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{
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// position relative to Terrain-space. doesnt handle rotations,
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// since that's not really supported at the moment
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Vector3 posTS = posWS - terrain.transform.position;
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Vector3 size = terrain.terrainData.size;
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return new Vector2(posTS.x / size.x, posTS.z / size.z);
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}
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private void ApplyHeightmap(PaintContext sampleContext, PaintContext targetContext, BrushTransform targetXform,
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Terrain targetTerrain, Texture brushTexture, float brushStrength)
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{
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Material paintMat = GetPaintMaterial();
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Vector4 brushParams = new Vector4(brushStrength, cloneToolProperties.m_StampingOffsetFromClone * 0.5f, targetTerrain.terrainData.size.y, 0f);
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paintMat.SetTexture("_BrushTex", brushTexture);
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paintMat.SetVector("_BrushParams", brushParams);
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paintMat.SetTexture("_CloneTex", sampleContext.sourceRenderTexture);
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paintMat.SetVector("_SampleUVScaleOffset", ComputeSampleUVScaleOffset(sampleContext, targetContext));
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var brushMask = RTUtils.GetTempHandle(sampleContext.sourceRenderTexture.width, sampleContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
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Utility.GenerateAndSetFilterRT(commonUI, sampleContext.sourceRenderTexture, brushMask, paintMat);
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TerrainPaintUtility.SetupTerrainToolMaterialProperties(targetContext, targetXform, paintMat);
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Graphics.Blit(targetContext.sourceRenderTexture, targetContext.destinationRenderTexture, paintMat, (int)ShaderPasses.CloneHeightmap);
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RTUtils.Release(brushMask);
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}
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private Vector4 ComputeSampleUVScaleOffset(PaintContext sampleContext, PaintContext targetContext)
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{
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Vector4 sampleUVScaleOffset;
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TerrainPaintUtility.BuildTransformPaintContextUVToPaintContextUV(targetContext, sampleContext, out sampleUVScaleOffset);
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var sampleUV = TerrainUVFromBrushLocation(m_SampleLocation.terrain, m_SampleLocation.pos);
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var paintContextUVOffset = sampleUV * (sampleContext.targetTextureHeight / (float)m_SampleLocation.terrain.terrainData.heightmapResolution);
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float deltaUPixels = (sampleUV.x - commonUI.raycastHitUnderCursor.textureCoord.x) * targetContext.targetTextureWidth;
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float deltaVPixels = (sampleUV.y - commonUI.raycastHitUnderCursor.textureCoord.y) * targetContext.targetTextureHeight;
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sampleUVScaleOffset.z += ((int)deltaUPixels) / (float)sampleContext.pixelRect.width;
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sampleUVScaleOffset.w += ((int)deltaVPixels) / (float)sampleContext.pixelRect.height;
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return sampleUVScaleOffset;
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}
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private void PaintHeightmap(Terrain sampleTerrain, Terrain targetTerrain, BrushTransform sampleXform,
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BrushTransform targetXform, IOnPaint editContext, Material mat)
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{
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PaintContext sampleContext = TerrainPaintUtility.BeginPaintHeightmap(sampleTerrain, sampleXform.GetBrushXYBounds());
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PaintContext targetContext = TerrainPaintUtility.BeginPaintHeightmap(targetTerrain, targetXform.GetBrushXYBounds());
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ApplyHeightmap(sampleContext, targetContext, targetXform, targetTerrain, editContext.brushTexture, commonUI.brushStrength);
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TerrainPaintUtility.EndPaintHeightmap(targetContext, "Terrain Paint - Clone Brush (Heightmap)");
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// Restores RenderTexture.active
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sampleContext.Cleanup();
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targetContext.Cleanup();
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}
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private void PaintAlphamap(Terrain sampleTerrain, Terrain targetTerrain, BrushTransform sampleXform, BrushTransform targetXform, Material mat)
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{
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Rect sampleRect = sampleXform.GetBrushXYBounds();
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Rect targetRect = targetXform.GetBrushXYBounds();
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int numSampleTerrainLayers = sampleTerrain.terrainData.terrainLayers.Length;
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for (int i = 0; i < numSampleTerrainLayers; ++i)
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{
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TerrainLayer layer = sampleTerrain.terrainData.terrainLayers[i];
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if (layer == null)
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continue; // nothing to paint if the layer is NULL
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PaintContext sampleContext = TerrainPaintUtility.BeginPaintTexture(sampleTerrain, sampleRect, layer);
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int layerIndex = TerrainPaintUtility.FindTerrainLayerIndex(sampleTerrain, layer);
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Texture2D layerTexture = TerrainPaintUtility.GetTerrainAlphaMapChecked(sampleTerrain, layerIndex >> 2);
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PaintContext targetContext = PaintContext.CreateFromBounds(targetTerrain, targetRect, layerTexture.width, layerTexture.height);
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targetContext.CreateRenderTargets(RenderTextureFormat.R8);
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targetContext.GatherAlphamap(layer, true);
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sampleContext.sourceRenderTexture.filterMode = FilterMode.Point;
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mat.SetTexture("_CloneTex", sampleContext.sourceRenderTexture);
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mat.SetVector("_SampleUVScaleOffset", ComputeSampleUVScaleOffset(sampleContext, targetContext));
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var brushMask = RTUtils.GetTempHandle(targetContext.sourceRenderTexture.width, targetContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
|
|
Utility.GenerateAndSetFilterRT(commonUI, targetContext.sourceRenderTexture, brushMask, mat);
|
|
TerrainPaintUtility.SetupTerrainToolMaterialProperties(targetContext, targetXform, mat);
|
|
Graphics.Blit(targetContext.sourceRenderTexture, targetContext.destinationRenderTexture, mat, (int)ShaderPasses.CloneAlphamap);
|
|
// apply texture modifications and perform cleanup. same thing as calling TerrainPaintUtility.EndPaintTexture
|
|
targetContext.ScatterAlphamap("Terrain Paint - Clone Brush (Texture)");
|
|
|
|
// Restores RenderTexture.active
|
|
targetContext.Cleanup();
|
|
RTUtils.Release(brushMask);
|
|
}
|
|
}
|
|
|
|
private static class Styles
|
|
{
|
|
public static readonly string descriptionString =
|
|
"Duplicates Terrain features from one region to another.\n\n" +
|
|
"Hold Ctrl + Click to set the area to sample from. Then Click to apply the cloned area.";
|
|
public static readonly GUIContent cloneSourceContent = EditorGUIUtility.TrTextContent("Terrain sources to clone:",
|
|
"Textures:\nBrush will gather and clone TerrainLayer data at Sample location\n\n" +
|
|
"Heightmap:\nBrush will gather and clone Heightmap data at Sample location");
|
|
public static readonly GUIContent cloneTextureContent = EditorGUIUtility.TrTextContent("Textures", "Brush will gather and clone TerrainLayer data from Sample location");
|
|
public static readonly GUIContent cloneHeightmapContent = EditorGUIUtility.TrTextContent("Heightmap", "Brush will gather and clone Heightmap data from Sample location");
|
|
public static readonly GUIContent cloneBehaviorContent = EditorGUIUtility.TrTextContent("Clone Movement Behavior",
|
|
"Snap:\nClone location will snap back to user-selected location on mouse-up\n\n" +
|
|
"Follow On Paint:\nClone location will move with mouse position (only when painting) and not snap back\n\n" +
|
|
"Follow Always:\nClone location will always move with mouse position (even when not painting) and not snap back\n\n" +
|
|
"Fixed:\nClone location will always stay at the user-selected location");
|
|
public static readonly GUIContent heightOffsetContent = EditorGUIUtility.TrTextContent("Height Offset",
|
|
"When stamping the heightmap, the cloned height will be added with this offset to raise or lower the cloned height at the stamp location.");
|
|
public static readonly GUIContent controlHeader = EditorGUIUtility.TrTextContent("Clone Brush Controls");
|
|
|
|
public static GUIStyle buttonActiveStyle = null;
|
|
public static GUIStyle buttonNormalStyle = null;
|
|
|
|
static Styles()
|
|
{
|
|
buttonNormalStyle = "Button";
|
|
buttonActiveStyle = new GUIStyle("Button");
|
|
buttonActiveStyle.normal.background = buttonNormalStyle.active.background;
|
|
}
|
|
|
|
public static GUIStyle GetButtonToggleStyle(bool isToggled)
|
|
{
|
|
return isToggled ? buttonActiveStyle : buttonNormalStyle;
|
|
}
|
|
}
|
|
|
|
private void SaveSetting()
|
|
{
|
|
string cloneToolData = JsonUtility.ToJson(cloneToolProperties);
|
|
EditorPrefs.SetString("Unity.TerrainTools.Clone", cloneToolData);
|
|
}
|
|
|
|
private void LoadSettings()
|
|
{
|
|
string cloneToolData = EditorPrefs.GetString("Unity.TerrainTools.Clone");
|
|
cloneToolProperties.SetDefaults();
|
|
JsonUtility.FromJsonOverwrite(cloneToolData, cloneToolProperties);
|
|
}
|
|
|
|
//Analytics Setup
|
|
private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{
|
|
new TerrainToolsAnalytics.BrushParameter<bool>{Name = Styles.cloneTextureContent.text, Value = cloneToolProperties.m_PaintAlphamap},
|
|
new TerrainToolsAnalytics.BrushParameter<bool>{Name = Styles.cloneHeightmapContent.text, Value = cloneToolProperties.m_PaintHeightmap},
|
|
new TerrainToolsAnalytics.BrushParameter<string>{Name = Styles.cloneBehaviorContent.text, Value = cloneToolProperties.m_MovementBehavior.ToString()},
|
|
new TerrainToolsAnalytics.BrushParameter<float>{Name = Styles.heightOffsetContent.text, Value = cloneToolProperties.m_StampingOffsetFromClone},
|
|
};
|
|
}
|
|
}
|