Firstborn/Library/PackageCache/com.unity.terrain-tools@4.0.5/Editor/TerrainTools/BrushControllers/IBrushSmoothController.cs
Schaken-Mods 4ff395c862 Finished the NPC Creator tool
Finished the NPC Creator tool
2023-04-27 18:37:28 -05:00

58 lines
2.1 KiB
C#

using UnityEngine;
using UnityEngine.TerrainTools;
namespace UnityEditor.TerrainTools
{
/// <summary>
/// An interface that represent the controller for smoothing the brush.
/// </summary>
public interface IBrushSmoothController
{
/// <summary>
/// Checks if the smooth controller is active.
/// </summary>
bool active { get; }
/// <summary>
/// Gets and sets the smooth kernel size.
/// </summary>
int kernelSize { get; set; }
/// <summary>
/// Defines data when the brush is selected.
/// </summary>
void OnEnterToolMode();
/// <summary>
/// Defines data when the brush is deselected.
/// </summary>
void OnExitToolMode();
/// <summary>
/// Triggers events to render objects and displays within Scene view.
/// </summary>
/// <param name="terrain">The terrain in focus.</param>
/// <param name="editContext">The editcontext to reference.</param>
void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext);
/// <summary>
///
/// </summary>
/// <param name="terrain">The terrain in focus.</param>
/// <param name="editContext">The editcontext to reference.</param>
void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext);
/// <summary>
/// Triggers events when painting on a terrain.
/// </summary>
/// <param name="terrain">The terrain in focus.</param>
/// <param name="editContext">The editcontext to reference.</param>
/// <param name="brushSize">The brush's size.</param>
/// <param name="brushRotation">The brush's rotation.</param>
/// <param name="brushStrength">The brush's strength.</param>
/// <param name="uv">The brush's UV.</param>
/// <returns>Returns <c>true</c> when the painting process is successful. Otherwise, returns <c>false</c>.</returns>
bool OnPaint(Terrain terrain, IOnPaint editContext, float brushSize, float brushRotation, float brushStrength, Vector2 uv);
}
}