Firstborn/Library/PackageCache/com.unity.terrain-tools@4.0.5/Editor/TerrainToolbox/Data/TerrainCreationSettings.cs
Schaken-Mods 4ff395c862 Finished the NPC Creator tool
Finished the NPC Creator tool
2023-04-27 18:37:28 -05:00

66 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.TerrainTools;
using UnityEngine.TerrainTools;
namespace UnityEditor.TerrainTools
{
[Serializable]
internal class TerrainCreationSettings : ScriptableObject
{
// Terrain Size
public float TerrainWidth = 1000;
public float TerrainLength = 1000;
public float TerrainHeight = 600;
public Vector3 StartPosition = new Vector3(0, 0, 0);
public int TilesX = 1;
public int TilesZ = 1;
// Terrain Group Settings
public int GroupID = 0;
public bool AutoConnect = true;
public bool DrawInstanced = true;
public int PixelError = 5;
public int BaseMapDistance = 1000;
public int BaseTextureResolution = 1024;
public int ControlTextureResolution = 512;
public int DetailResolution = 1024;
public int DetailResolutionPerPatch = 32;
public Material MaterialOverride = null;
public int HeightmapResolution = 513;
// Terrain Heightmap Settings
public bool EnableHeightmapImport = false;
public bool UseGlobalHeightmap = false;
public Heightmap.Mode HeightmapMode = Heightmap.Mode.Global;
public bool UseRawFile = false;
public int HeightmapWidth = 0;
public int HeightmapHeight = 0;
public float HeightmapRemapMax = 500;
public float HeightmapRemapMin = 0;
public Heightmap.Depth HeightmapDepth = Heightmap.Depth.Bit16;
public Heightmap.Flip FlipMode = Heightmap.Flip.None;
public string BatchHeightmapFolder = string.Empty;
public string GlobalHeightmapPath = string.Empty;
public List<string> TileHeightmapPaths = new List<string>();
// Gizmo Settings
public bool EnableGizmo = false;
public bool EditGizmoBounds = false;
// other settings
public string TerrainAssetDirectory = "Assets/Terrain/";
public bool EnableGuid = true;
public bool EnableClearExistingData = false;
public bool EnableLightingAutoBake = false;
public string PresetPath = string.Empty;
// UI
public bool ShowGroupSettings = false;
public bool ShowHeightmapSettings = false;
public bool ShowGizmoSettings = false;
public bool ShowOptions = true;
}
}