I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.6 KiB
C#/.NET System namespace support
Burst provides support for some of the System
namespace, transforming these into Burst compatible variants in the Burst compiler.
System.Math
Burst supports all methods that System.Math
declares except for the following methods that aren't supported:
double IEEERemainder(double x, double y)
Round(double value, int digits)
System.IntPtr
Burst supports all methods of System.IntPtr
/System.UIntPtr
, including the static fields IntPtr.Zero
and IntPtr.Size
System.Threading.Interlocked
Burst supports atomic memory intrinsics for all methods provided by System.Threading.Interlocked
(for example, Interlocked.Increment
).
Make sure that the source location of the interlocked methods are naturally aligned. For example, the alignment of the pointer is a multiple of the pointed-to-type:
[StructLayout(LayoutKind.Explicit)]
struct Foo
{
[FieldOffset(0)] public long a;
[FieldOffset(5)] public long b;
public long AtomicReadAndAdd()
{
return Interlocked.Read(ref a) + Interlocked.Read(ref b);
}
}
If the pointer to the struct Foo
has an alignment of 8, which is the natural alignment of a long
value, the Interlocked.Read
of a
would be successful because it lies on a naturally aligned address. However, b
would not be successful and undefined behavior happens at the load of b
as a result.
System.Threading.Thread
Burst supports the MemoryBarrier
method of System.Threading.Thread
.
System.Threading.Volatile
Burst supports the non-generic variants of Read
and Write
provided by System.Threading.Volatile
.