Firstborn/Library/PackageCache/com.unity.burst@1.8.4/Documentation~/csharp-hpc-overview.md
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

3.4 KiB

HPC# overview

Burst uses a high performance subset of C# called High Performance C# (HPC#).

Supported C# features in HPC#

HPC# supports most expressions and statements in C#. It supports the following:

Supported feature Notes
Extension methods.
Instance methods of structs.
Unsafe code and pointer manipulation.
Loading from static read-only fields. For more information, see the documentation on Static read-only fields and static constructors.
Regular C# control flows. if
else
switch
case
for
while
break
continue
ref and out parameters
fixed statements
Some IL opcodes. cpblk
initblk
sizeof
DLLImport and internal calls. For more information, see the documentation on DLLImport and internal calls.
try and finally keywords. Burst also supports the associated IDisposable patterns, using and foreach. If an exception happens in Burst, the behavior is different from .NET. In .NET, if an exception occurs inside a try block, control flow goes to the finally block. However, in Burst, if an exception happens inside or outside a try block, the exception throws as if any finally blocks do not exist.
Strings and ProfilerMarker. For more information, see the documentation on Support for Unity Profiler markers.
throw expressions. Burst only supports simple throw patterns, for example, throw new ArgumentException("Invalid argument"). When you use simple patterns like this, Burst extracts the static string exception message and includes it in the generated code.
Strings and Debug.Log. Only partially supported. For more information, see the documentation on String support and Debug.Log.

Burst also provides alternatives for some C# constructions not directly accessible to HPC#:

Exception expressions

Burst supports throw expressions for exceptions. Exceptions thrown in the editor can be caught by managed code, and are reported in the console window. Exceptions thrown in player builds will always cause the application to abort. Thus with Burst you should only use exceptions for exceptional behavior. To ensure that code doesn't end up relying on exceptions for things like general control flow, Burst produces the following warning on code that tries to throw within a method not attributed with [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]:

Burst warning BC1370: An exception was thrown from a function without the correct [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")] guard. Exceptions only work in the editor and so should be protected by this guard

Unsupported C# features in HPC#

HPC# doesn't support the following C# features:

  • Catching exceptions catch in a try/catch.
  • Storing to static fields except via Shared Static
  • Any methods related to managed objects, for example, string methods.