9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1008 B
1008 B
BurstDiscard attribute
If you're running C# code not inside Burst-compiled code, you might want to use managed objects, but not compile these portions of code within Burst. To do this, use the [BurstDiscard]
attribute on a method:
[BurstCompile]
public struct MyJob : IJob
{
public void Execute()
{
// Only executed when running from a full .NET runtime
// this method call will be discard when compiling this job with
// [BurstCompile] attribute
MethodToDiscard();
}
[BurstDiscard]
private static void MethodToDiscard(int arg)
{
Debug.Log($"This is a test: {arg}");
}
}
Note
A method with
[BurstDiscard]
can't have a return value.
You can use a ref
or out
parameter, which indicates whether the code is running on Burst or managed:
[BurstDiscard]
private static void SetIfManaged(ref bool b) => b = false;
private static bool IsBurst()
{
var b = true;
SetIfManaged(ref b);
return b;
}