b486678290
Library -Artifacts
51 lines
1.9 KiB
Markdown
51 lines
1.9 KiB
Markdown
# Create a new simple Custom C# node
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You can create a Custom C# node to run your own custom logic in a Script Graph. For more information on Custom C# nodes, see [Custom C# nodes](vs-create-custom-node.md).
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To create a new simple Custom C# node:
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1. [!include[open-project-window](./snippets/vs-open-project-window.md)]
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2. Right-click a folder in the Project window's folder list, or anywhere in the Project window's preview pane, and go to **Create** > **C# Script**.
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3. Enter a name, such as `MyNode`, for the new script file.
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1. Press Enter.
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4. [!include[open-new-external-code](./snippets/vs-open-new-external-code.md)]
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5. In your external editor, copy and paste the following code into your C# script:
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```C#
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using Unity.VisualScripting;
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using UnityEngine;
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public class MyNode : Unit
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{
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protected override void Definition() //The method to set what our node will be doing.
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{
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}
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}
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```
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6. [!include[save-script](./snippets/vs-save-script.md)]
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1. [!include[return-unity](./snippets/vs-return-unity.md)]
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7. [!include[regen-node-library](./snippets/vs-regen-node-library.md)]
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> [!NOTE]
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> If you don't regenerate your Node Library, the node won't appear in Visual Scripting's fuzzy finder.
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8. [Open a Script Graph](vs-open-graph-edit.md) where you want to add your new node.
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9. [!include[open-fuzzy-finder](./snippets/vs-open-fuzzy-finder.md)]
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1. The node appears as `My Node` at the end of the fuzzy finder list. Select the node to add it to your graph.
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![An image of the Graph window. The fuzzy finder is open and displays the Custom C# node, My Node, at the end of the list of all available nodes. The node has also been added to the Script Graph, but has no ports.](images/vs-my-node-custom-node-graph-editor.png)
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## Next steps
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After you create the basic start to a node and add it to Visual Scripting's fuzzy finder, [add ports](vs-create-custom-node-add-ports.md) so your node can send and receive data.
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